Aliens: Fireteam Elite - Ultimate Edition is a cooperative third-person shooter that places players in the role of Colonial Marines battling Xenomorph threats in the Alien universe. The game blends action gameplay with RPG-style progression through class selection, perks, and weapon customization, allowing squads to tailor their approach to each encounter.
Gameplay
Core combat revolves around third-person shooting where players control a Marine equipped with a primary weapon, sidearm, and abilities tied to their chosen class. Encounters emphasize positioning, resource management, and coordination as Xenomorphs swarm from vents, walls, and ceilings. Ammo and consumables must be scavenged during missions, and players can use melee options like stun batons in close quarters. The system rewards building balanced teams that cover offense, support, and defense roles while adapting to escalating threats.
Progression comes through leveling classes and unlocking perks that modify abilities or add passive benefits. A perk board lets players refine their loadouts further, and challenge cards introduce modifiers that alter mission parameters for replayability. These elements create depth without overcomplicating the fast-paced shooting loop.
Game Modes
The campaign consists of multiple missions grouped into campaigns set on different locations, where players advance through objectives while fending off waves of enemies. Missions typically last around 30 minutes and feature linear paths with defensive stand points that trigger large-scale assaults. Solo play is supported with AI teammates filling out the squad.
Horde mode unlocks after campaign progress and tasks players with surviving escalating waves of Xenomorphs on dedicated maps. This mode focuses on endurance, positioning, and efficient use of class abilities as enemy numbers and types increase over time. Both modes support online co-op for up to three players or offline play with bots.
Classes and Customization
Seven classes provide distinct playstyles: Gunner for sustained fire, Demolisher for heavy ordnance, Technician for tech support, Doc for healing, and others including Phalanx, Lancer, and Recon. Each class features two unique abilities, one often active and one passive, that synergize with teammates. Players select weapons from a range of rifles, shotguns, and specialized armaments, then apply attachments and mods for further tuning.
Customization extends to perks and loadout adjustments that affect combat effectiveness. This setup encourages experimentation across multiple classes while rewarding mastery of specific builds for different mission challenges.
Is It Worth Playing?
Player reception remains Mostly Positive, with an aggregate score of 80 out of 100 drawn from over 27,000 reviews. The game appeals to fans of co-op shooters who enjoy Alien-themed horde combat and squad coordination. It suits groups looking for repeatable missions with meaningful customization, though solo players may find the experience less engaging without human teammates.
Technical stability has held up over time, and the core loop of class-based combat against varied Xenomorph types delivers consistent satisfaction for those drawn to the setting. Players who value tactical team play and progression systems will find the most value here.