Combat you win with your head
Every round opens with a d20 + dexterity initiative roll, like at a tabletop. You choose a strike zone — head, body, waist or legs — and block an adjacent pair of zones, reading your opponent. 36 class abilities, spells and cantrips across Warrior, Cleric and Sorcerer, plus 26 combat effect types: bleed, poison, burn, shields, stuns, summons and auras. One engine honestly runs nine battle formats — from duels to pack fights and third-party interventions.Loot worth fighting for
5 races and 3 classes with their own mechanics; the Warrior gets 4 playable specializations. Items roll three rarities and a catalog of 70+ affixes, so no two drops are alike. Enhance gear from +1 to +5 at the risk of losing progress, and reshape it with five ARPG-style enchanting spheres: transformation, alteration, exaltation, chaos, divinity. Plus alchemy, salvaging and herb gathering on the road.PvP that doesn't need you online
PvP is semi-asynchronous: duels, direct attacks and road ambushes resolve even when your opponent has logged off. Set an ambush — and any traveler of your level walks into a fight. Win, and you take gold, consumables, and may even strip an equipped item. The Mirkhollow arena runs elimination tournaments with Elo rating every hour. Newcomers below level 3 are fully protected from PvP.A living dark-fantasy world
14 locations on an interactive map: hub towns, roads and PvE zones. No teleports — travel happens in real time with route modes and random encounters. 42 monster types from goblins to liches; the bestiary accumulates knowledge of every species and grants permanent mastery bonuses. Four solo dungeons and a co-op dragon lair for a party of 2–5 heroes — Karkulak the Split Fang awaits at the end. Town reputation unlocks discounts and privileges — or brands you a criminal. And the trance mode lets your hero auto-farm mastered monsters for up to 8 hours a day.Key features
- Zone-based turn combat: 4 strike zones, adjacent-pair blocking, d20 + DEX initiative
- 9 battle formats on one engine: PvE, packs, duels, ambushes, tournaments, co-op, interventions
- 3 classes, 36 abilities, 4 Warrior specializations; 5 races with unique mechanics
- Itemization: 3 rarities, 70+ affixes, +5 enhancement, 5 enchanting spheres, alchemy
- Semi-async PvP: duels, attacks, road ambushes; hourly Elo tournaments
- A 14-location world with real-time travel and random encounters
- 4 solo dungeons + a co-op dragon lair for 2–5 heroes
- Bestiary mastery bonuses and trance auto-farming up to 8 hours a day
- Per-town reputation: privileges or a criminal brand; a black market
- Chat, player-to-player trading, rumor feed, leaderboards, shareable battle reports
Wyrmgate is in active development (closed alpha is running). Expect bugs and rough balance — we are upfront about it. The game is free.
Please note: the game interface and content are currently available in Russian only.