Every corridor is the same one. Almost.
You open your eyes in the half-light to the quiet melody of a harp. Candles burn all around, old books line the shelves, a stag's head hangs on the wall, and runes are carved into the stones. Mist creeps across the floor. The corridor's number is chiselled into the wall in Roman numerals. You don't remember how you got here, and you don't know how long you've been walking. You only know one thing: the hotel doesn't want to let you go.
Welcome to the hotel where every corridor is the same corridor.
A notice for guests hangs by the entrance. Read it: the hotel strictly enforces its rules.
The corridor repeats again and again, but sometimes something in it is wrong. Sometimes the change is obvious at once. Sometimes it's a tiny detail that's easy to miss if you walk too fast.
Everything as usual? Keep walking forward.
Spotted an anomaly? Turn around at once and go back.
Make a mistake, and the hotel will politely send you back to the very beginning. It is always glad to have guests, especially the ones who stay for a long time.
The hotel is not empty. At night, lights burn in its rooms and quiet female voices drift from behind the doors. Witches live here, beautiful and not used to hearing no. Some would say they are guests just like you. But notice: doors always open before them, and candles light up the moment they walk in.
Not every anomaly is a threat. Some of them are an invitation. It's a sign that one of the hotel's residents has taken an interest in you and is done waiting. Accept the invitation, and the evening will go nothing like the notice for guests promised. The witches don't waste time on long conversations. They take what they want, and they know how to make sure you regret nothing.
Every resident has her own temperament, her own desires and her own special brand of hospitality. Every encounter goes into the gallery, where many frames are still empty. But remember: every night in someone else's room is a step away from the exit. And ask yourself who really decides where the next corridor leads.
Attention to detail. More than a dozen anomalies, from the obvious to the barely noticeable. Trust your eyes and your instincts.
An atmosphere of uneasy comfort. A hand-drawn hotel, warm candlelight, mist, dust in the air and the feeling that someone is watching you from behind every wall.
Explicit 18+ scenes. Witches who know what they want, and hand-drawn explicit scenes with the main character. Every encounter you find stays in the gallery of illustrations and animations.
The hotel remembers everything. It keeps a record of your escapes and marks the furthest corridor you have reached. You can save at any time.
There is always a free corridor here. There may be no exit.
All characters in the game are over 18 years old.