Tsukuyomi's Wrath is a single-player third-person action-adventure game set in a world drawn from Japanese folklore. Players take control of Ren, a hired swordsman, as he travels downriver from Kyoto in search of his sister Nao, who has been seized along with other skilled workers to construct a floating court for the moon god Tsukuyomi. The game emphasizes deliberate combat and exploration along river towns and landings under the god's influence, where officials extract resources and labor from local communities.
Gameplay
Combat revolves around the twinblade Sōjin, forged by Nao and imbued with the remaining water power of the Kappa of Fushimi. This allows Ren to manipulate water in battle, pulling enemies into whirlpools, sending waves through groups, or launching foes upward on geysers. A separate katana provides precise passing cuts that return to the sheath after striking. Defeating the yokai Wanyudo grants access to flame abilities, enabling burning paths through foes or wheels of fire across the field. Water and fire interact to create steam bursts that can stagger opponents. Encounters include reading attack patterns from yokai such as Wanyudo's burning wheel and using environmental or elemental counters to find openings. Exploration takes place from a small riverboat, moving through settlements and river landings where seized workers' families await their return. Recent playtest builds have added rooftop traversal, allowing players to climb, hang from ledges, and drop onto guards from above, alongside adjustments to camera behavior and new finishing moves.
Game Modes
The game operates exclusively in single-player mode. There are no multiplayer options or additional game modes confirmed at this stage. The current free playtest provides an early portion of combat encounters and exploration focused on the riverboat area near Fushimi, Kyoto streets under regime control, guards, and the yokai Wanyudo. The full campaign spanning the Kyoto to Osaka route remains under development, with the playtest serving as a slice to demonstrate core systems while the broader narrative and levels take shape.
Story and Setting
The narrative follows Ren's pursuit of his sister through a landscape shaped by Tsukuyomi's judgment on human corruption and need. The moon god constructs an isolated court at sea, drawing wealth upward while keeping people at a distance. Yokai populate the world with varied motivations, some protecting communities like the Kappa once did, others serving the court for tribute or preying on the vulnerable. Ren's journey intersects with the struggles of families left behind, tying personal stakes to broader resistance against the regime's seizures. The setting blends historical Japanese locations with supernatural elements, from cramped service quarters beneath ceremonial decks to the streets of Kyoto where players confront specific threats like Wanyudo.
Is It Worth Playing?
The free playtest offers a direct way to experience the combat loop and initial exploration without cost, making it accessible for those interested in folklore-inspired action with elemental weapon interactions. As an independent title still in active development, it features expected changes to balance and features, along with the possibility of bugs in the current build. Players drawn to deliberate third-person combat, yokai encounters, and a focused single-player story centered on rescue and resistance will find the core mechanics distinctive. Those seeking polished full campaigns or multiplayer elements should monitor updates as the Kyoto-Osaka campaign progresses. Wishlisting keeps players informed of further playtest openings and development milestones.