The Wandering Earth: The Last Full Moon is a third-person sci-fi shooter set during the Stop Cycle Era of the Wandering Earth Project. Players take on the role of an engineer dispatched to the Moon to execute a high-stakes mission tied to the Full-Moon Window, the final window before the Moon is propelled out of Earth orbit. The story draws directly from Liu Cixin's original novella and expands on the brief mention of lunar detachment into a full linear narrative campaign. Development is handled by Studio Surgical Scalpels, with the author serving as supervisor.
Gameplay
Core gameplay centers on grounded third-person shooting that emphasizes physical, believable gunplay even amid futuristic technology. Players navigate lunar and orbital battlefields while adapting to shifting gravity conditions that affect movement, projectile trajectories, and positioning. A distinctive multi-crosshair aiming system decouples the screen center from both character facing direction and weapon aim, creating a more natural feel for low-gravity and zero-gravity encounters.
Specialized equipment expands tactical options. Exoskeleton robotic arms allow handling of heavy weapons and objects that would otherwise be impossible for a single operator. Spacesuits, personal gear, and sci-fi vehicles support exploration and combat across varied terrain. Limited resources and rapidly changing threats force players to combine terrain advantages, equipment functions, and environmental physics to survive missions that unfold in an industrial hard-sci-fi setting featuring massive lunar engines and generation ships.
Game Modes
The experience consists of a single linear narrative-driven campaign. No additional modes such as multiplayer, co-op, or side activities have been confirmed at this stage of development.
Setting and Story Context
Humanity's multi-century effort to move Earth away from a dying Sun reaches a critical juncture in the 46th year of the Stop Cycle Era. Planetary engines have already begun halting Earth's rotation, and the United Government now prepares twelve lunar engines to sever the Moon's long-standing orbital tie. The player's mission occurs against this backdrop of factional tensions and existential stakes, where individual actions unfold against the scale of planetary engineering projects.
Is It Worth Playing?
The game targets players who enjoy narrative-focused single-player shooters that integrate environmental mechanics with shooting. Its emphasis on realistic gunplay, gravity-adapted movement, and hard-sci-fi hardware offers a distinct alternative to ability-driven sci-fi titles. Because the project remains in early development with a planned PC release date still to be announced, any final assessment depends on how the unique aiming system, exoskeleton interactions, and mission pacing hold up in the finished build. Fans of grounded shooters set in meticulously realized space environments will find the premise and confirmed systems worth following.