The Usual, Please is an indie simulation adventure game with horror mystery elements. Set in a fogbound harbour town in 1970s Europe, it places players in charge of a burger kiosk inherited from a late uncle. The core experience revolves around daily operations at the pier while piecing together clues about local disappearances.
Gameplay
Players manage the kiosk by preparing and serving orders to a steady stream of locals. Each interaction involves listening to conversations that may contain hints about the ongoing events in town. Cleanup periods after service provide additional opportunities to spot subtle clues left behind by customers. When suspicions arise, the alarm can be triggered to respond to potential threats. The narrative unfolds across five nights, with playable dream sequences that gradually reveal details surrounding the uncle's death. The kiosk itself stands as the sole illuminated spot on the pier, and the persistent fog serves as a constant backdrop that the townsfolk associate with the troubles.
Game Modes
The experience follows a linear structure centered on five sequential nights of kiosk operation and investigation. Each night combines routine service tasks with opportunities to gather information through customer dialogue and post-shift observation. Dream segments interrupt the main loop to deliver story fragments, maintaining a consistent focus on single-player progression without branching paths or alternate scenarios.
Story and Setting
The 1970s European harbour town provides a grounded yet unsettling atmosphere where everyday routines intersect with unexplained vanishings. Running the family business becomes the central activity, but every order served and every conversation overheard contributes to uncovering the truth. The fog that blankets the pier reinforces the isolation, and the locals' tendency to blame it for the disappearances adds layers to the mystery that players must navigate through careful attention during shifts.
Is It Worth Playing?
This title suits players who enjoy short, focused simulation experiences blended with light horror and mystery elements. The emphasis on routine tasks like cooking and serving alongside clue gathering creates a deliberate pace that rewards observation and patience. With its compact length built around five nights and dream sequences, it offers a self-contained story ideal for those seeking a narrative-driven indie adventure on PC without extended commitments or complex systems. The combination of simulation mechanics and investigative elements delivers a distinctive loop for fans of the genre.