The Ultravision is an early access action, indie, RPG, and adventure game for PC that combines party-based dungeon crawling with turn-based combat. Players create and control a full group of four heroes who explore the open world of Gnosis, tackle quests, and uncover the circumstances that brought them there.
Gameplay
Most of Gnosis opens to players right away. The main road serves as a starting point, but side paths lead into deserts, swamps, coastlines, and the dungeons beneath them. Towns contain residents with requests ranging from quick errands to longer chains that span the world. Heroes handle exploration through class abilities such as the Rogue's Sneak and Lock Pick skills. Each of the four characters also selects a trade skill, with availability limited by race and class choices.
Combat occurs in the exact location where the party stands, whether a street or cave interior. Nearby creatures can join fights as they pass. Some classes allow actions that alter turn order, such as jumping ahead or delaying an enemy. Planning remains possible because turns proceed one at a time, yet the surrounding world continues with respawns and patrols. Exploration supports both first-person and third-person views. Certain classes grant world-altering tools, including teleports from Druids and Wizards, underwater breathing from Shamans, and door access from Rogues.
Race selection determines available classes. The six races are Human, Troll, Dwarf, High Elf, Dark Elf, and Halfling. Twelve classes fall into categories: Priests include Cleric, Druid, and Shaman; Casters include Enchanter, Wizard, and Necromancer; Melee includes Warrior, Rogue, and Monk; Hybrids include Paladin, Ranger, and Shadow Knight. Faction standing influences outcomes because the world tracks alliances, and support for one group often reduces standing with another.
Game Modes
The core experience centers on single-player progression through the open world and its dungeons. Online co-op allows friends to join via Steam, with each participant controlling their own set of heroes within the shared party. No separate competitive or versus modes exist beyond this cooperative framework.
Exploration and Progression
Quests often interconnect, turning simple tasks into extended journeys across Gnosis. Side activities such as fishing from docks or competing in darts provide ways to earn gold outside combat. A boat purchase opens coastal sailing. Every decision carries lasting consequences through faction relationships that shape future opportunities and conflicts.
Character creation emphasizes customization. Players build the entire party without relying on premade companions. Trade skill selection adds another layer, since not every option suits every hero. The visual style uses real-time 3D rendered through a hand-painted, torchlit filter paired with an instrumental synth soundtrack.
Is It Worth Playing?
The Ultravision suits players who enjoy building and managing a complete party in a turn-based system while navigating an open fantasy world with branching quests. Its early access status means the experience continues to develop, with the described systems of race and class restrictions, faction memory, and seamless combat already in place. Those drawn to deliberate combat planning, exploration freedom, and cooperative play with friends will find the current build aligns with those interests. Players seeking polished, finished content may prefer to wait for further updates before committing.