Entre na arena de gladiadores como Tal neste jogo de combate em terceira pessoa para PC. Os jogadores se enfrentam em duelos intensos um contra um até a morte, recriando a batalha final do romance Scavenger Hunt, de Tim Fox. Equipe cinco itens únicos - armas, armaduras e escudos -, cada um com habilidades especiais, e combine-os pelo sistema de interações para superar um inimigo inteligente que persegue, ataca, bloqueia e libera seus próprios poderes.
Domine combos enquanto a multidão vibra, com efeitos de partículas avançados, iluminação dinâmica e pós-processamento criando uma atmosfera imersiva. Um HUD e UI elegantes mantêm o foco total, acompanhados de trilha sonora que varia conforme o estado do jogo, efeitos sonoros personalizados e opções ajustáveis para teclas e áudio. Fãs indie de ação que buscam builds táticas de itens e duelos ferozes vão encontrar um desafio afiado aqui.
Game Overview:
The Turning: Combat Challenge, is a 3rd person action combat game that takes place in a gladiatorial arena. Playing as Tal, the player will re-enact the final battle in Tim Fox’s Novel
Scavenger Hunt. The player and enemy each start with a set of items that include a weapon, armor and a shield. Each item is unique and comes with a corresponding special ability. You will participate in a one-on-one duel to the death in order to secure your team’s position in the Tyrning. This game was made by four Drury University students using the Unreal Engine.
Features:
- Interaction system that allows the player to mix and match with equipping different unique items
- Five equippable items each with unique attributes and special abilities
- Combo attack system for the player
- Intelligent enemy that can chase, attack, block and use special abilities.
- Advanced Niagara and Cascade particle systems for VFX
- Cool atmosphere with post processing, lighting, and animated crowd.
- Informative and sleek HUD
- Crisp UI that matches the atmosphere and aesthetic of the game
- Settings for adjusting key bindings and audio
- Custom artwork and models such as the arena and characters
- Used assets and writing material that was given to us directly by author Tim Fox
- Original music composition
- System that changes the music based on the state of the game
- Sound effects