Terms of Service is a first-person psychological horror adventure game developed for PC. Players sit at an aging CRT monitor and respond to a series of 100 Yes/No questions that start routine before shifting into something far more unsettling. The experience centers on themes of compliance and surveillance, with the questionnaire serving as the core loop that draws the player deeper into an increasingly hostile interaction.
Gameplay
The central activity involves progressing through the questionnaire one question at a time. Early prompts feel personal yet ordinary, but they grow more intrusive and demanding as the session continues. The system tracks answers and responds with visual changes on the monitor itself. Distortions appear on the screen, questions interrupt one another, and the surrounding room shows signs of instability through flickering lights and environmental shifts. These effects build gradually, keeping the focus on the act of answering while the presentation grows more aggressive.
Memories from another life surface outside the monitor during later stages. These fragments appear in the physical space around the player, adding layers to the narrative without requiring separate navigation or choices. The entire sequence remains linear, guiding participants forward through the fixed set of questions and the accompanying visual and auditory changes. No inventory management, combat, or branching decisions alter the path; the emphasis stays on observation and compliance within the single sitting.
Game Modes
Terms of Service offers only one experience: a single-player linear session. There are no separate difficulty settings, multiplayer options, or alternative play styles. The game is structured as one continuous sequence designed to be completed from start to finish without interruption. This format aligns with its short overall length and focused horror delivery, eliminating any need for mode selection or progression systems beyond answering the questions in order.
Atmosphere and Presentation
The visual style relies on the limitations of an old CRT display combined with progressive room deterioration. Screen effects intensify over time, including warping, static, and aggressive interruptions that mirror the questionnaire's escalating tone. Audio cues reinforce the sense of surveillance and loss of control, with the environment itself becoming an active participant in the unease. These elements remain consistent throughout the roughly thirty-minute playtime, creating a compact horror story that unfolds entirely within one location and one activity.
Is It Worth Playing?
Terms of Service targets players who prefer short, focused psychological horror experiences over extended campaigns or action-heavy titles. Its linear structure and emphasis on the questionnaire mechanics make it suitable for those interested in narrative-driven indie adventures that explore compliance and invasive systems. The game is scheduled for release on October 26, 2026, with no additional content or updates confirmed at this stage. Those seeking a single-session story centered on escalating tension and visual distortion will find the described format matches that intent directly. No player reviews are available prior to launch, so expectations should rest on the core concept of answering questions amid a deteriorating digital and physical space.