Drawing × Social Deduction
All Citizens receive the same prompt, while the Werewolf gets a different one. Citizens and the Werewolf aren’t told their roles, so you’ll have to work out which side you’re on from everyone else’s drawings and comments.Each match has two drawing turns. The prompt changes each turn, but the roles don’t. After two turns of drawings and discussion, vote for the player you think is the Werewolf.
Comeback Challenge: Guess the Prompts
If the vote lands on the Werewolf, the match isn’t over yet: they get one last chance to turn the tables. If the Werewolf correctly guesses the Citizens’ prompts from both turns, the Werewolf team wins.So Citizens need to draw something their teammates will recognize—without giving too much away to the Werewolf.
The Madman: An Optional Role That Sabotages with Scribbles
The Madman is a secret accomplice who can watch everyone’s drawings in progress and add lines to other players’ canvases. By changing what a drawing seems to show and steering suspicion elsewhere, the Madman helps the Werewolf team.The Madman knows only the Werewolf’s prompt. Who the Werewolf actually is, they have to work out from the drawings and the conversation.