Sorry About Your House is a casual voxel demolition game built around realistic structural physics on PC. Players take on contracts to dismantle buildings piece by piece, where every collapse follows actual engineering rules rather than pre-set animations. The core appeal lies in experimenting with support removal to bring down towers, bridges, or entire landmarks in satisfying, unpredictable ways.
Gameplay
Buildings consist of voxel blocks held together by real structural logic. Removing a key load-bearing element can send upper sections tumbling, while careful cuts allow for controlled folds or drops. Tools range from basic hand implements like the sledgehammer and jackhammer to explosives such as TNT, rocket launchers, air strikes, a wrecking-ball crane, and the mini-nuke. Each blast produces voxel debris, dust clouds, fire effects, and shockwaves that interact with the remaining structure.
Destruction generates cash from every broken block. Players sweep rubble for pickups, build combo chains by collecting efficiently, and deliver valuables to a collection bin. Earnings fund tool upgrades and new equipment between jobs. Progression moves from everyday procedural houses and offices to larger towers, then shifts to extraterrestrial settings on the Moon before tackling full-scale real-world landmarks including the Statue of Liberty, Golden Gate Bridge, Leaning Tower of Pisa, Colosseum, and Eiffel Tower.
Game Modes
The game supports solo play for focused demolition sessions. Local split-screen co-op allows one to four players to work together on the same contracts using keyboard controls or gamepads. No online matchmaking or competitive modes appear in the available details, keeping the emphasis on shared couch play or individual experimentation with physics outcomes.
Destruction and Progression
Every contract emphasizes computation over scripting, so identical buildings can collapse differently based on the order and location of damage. Procedural generation creates varied starting structures, while landmark levels test the same physics at massive scale. Upgrades improve tool power, range, or efficiency, encouraging repeated visits to earlier sites with better gear to maximize earnings and experiment further.
Is It Worth Playing?
The game remains listed as coming soon with no released version or player reviews available yet. Its described systems center on physics-driven demolition, resource collection from rubble, and local co-op support, which suits players who enjoy sandbox-style destruction without narrative or combat layers. Those interested in voxel-based building collapse and upgrade loops may find the concept appealing once it launches, particularly for short sessions or group play on one screen. Availability is limited to PC at present, and the single-player focus plus optional local multiplayer aligns with casual physics sandbox preferences rather than story-driven or competitive experiences.