Comprar SGS Fall Weiss PC

Em 10 abr. 2026, a chave SGS Fall Weiss mais barata custa 8,12 € na Kinguin. XD.deals compara preços de 4 lojas entre 5 ofertas. Nos keyshops o preço mais baixo é 8,12 € (61% de desconto), as lojas oficiais começam em 20,99 € (0% de desconto). Dados fornecidos por XD.deals.

Lançamento: 01 set. 2023
Steam:
Very Positive (13)
Comprar em Loja Oficial:
20,99 €
Comprar em Keyshops:
-61%
8,12 €
Ver histórico de preços

Lojas Oficiais (2)

DRM:
Steam
Steam
Steam
SGS Fall Weiss
Windows
+2
há 2sem
DRM:
Steam
Steam
20,99 €
GamersGate
SGS Fall Weiss
Windows
+2
há 5sem
DRM:
Steam
GamersGate
20,99 €

Keyshops (3)

DRM:
Steam
Steam
Kinguin
SGS Fall Weiss Steam CD Key
Windows
+2
há 5d
DRM:
Steam
Kinguin
20,99 € 8,12 €
-61%
-8% with XD8DEALScopy
-8% with XD8DEALScopy
Yuplay
SGS Fall Weiss
Windows
+2
há 2h
Yuplay
21,41 € 9,67 €
-54%
Yuplay
SGS Fall Weiss
Windows
+2
há 21h
Yuplay
21,39 € 9,68 €
-54%

Sobre SGS Fall Weiss

SGS Fall Weiss - sobre o jogo
Germany's invasion of Poland on September 1, 1939, ignited World War II, and SGS Fall Weiss recreates this blitzkrieg campaign through September and October. Players command division-level units like armored divisions, motorized infantry, cavalry, artillery, and air forces in turn-based strategy gameplay, with each turn spanning two real days across 19 turns plus a pre-turn for setup choices. Terrain such as rivers, woods, and forests shapes battles, while event cards trigger tactical surprises, reinforcements, and diplomatic shifts, including Slovakian and Soviet incursions. The operational-scale game offers historical and alternative variants for replayability, pitting Axis speed against Polish defenses in player-vs-player or AI matches on PC. Defenders manage replacements and hold key cities like Warsaw and Lvov to prolong resistance and invite potential Allied intervention. Strategy enthusiasts who relish detailed historical simulations will find its balanced unit exploitation and event-driven uncertainty most engaging.


The Second World War officially began with Germany's invasion of Poland on 1 September 1939. "Officially", because Hitler first wanted to launch the operation on 26 August. For diplomatic reasons, the launch was postponed. But not all the special units responsible for actions behind the Polish lines received the counter-order in time, leading to various clashes. SGS Fall Weiss (White Plan in German, the code name for the operation) covered the Polish campaign between September and October 1939.

The German forces appeared to be fast, brutal and unstoppable, thanks to a concept that was quickly described as "blitzkrieg". In reality, the name "blitzkrieg" was coined by Western journalists and was not, strictly speaking, a concept constructed as such. The Germans don't even use the word "blitzkrieg". It was in fact a judicious exploitation of technical advances in the field of motorisation of radio resources, combined with the use of tanks to apply ideas developed by several military thinkers over the last two decades.

SGS Fall Weiss is a turn-based game. Each turn corresponds to two days of real time, for a campaign scenario that spans 19 turns (plus a "pre-turn" that lets you choose the options that will apply afterwards). The units, represented by counters, are at division, brigade or regiment level, with a few battalions (or battalion-equivalent units). It is therefore an operational-scale game.

One of the aims of SGS Fall Weiss is to help players understand how the conflict unfolded, as in an interactive history book. It gives you the chance to manoeuvre the units that clashed in Poland in September and up to October 1939, including the Slovakian and Soviet invasions (with units from the countries concerned). The player has at his disposal armoured, motorised, cavalry, infantry and artillery units, as well as armoured trains and river flotillas for the Poles. The respective air forces are also present.

To ensure rapid success while limiting losses, the attacking player must make balanced use of air support, armoured units, artillery and regular infantry, taking into account the effects of the terrain (woods, forests, rivers, etc.). He also has to deal with the cards in his hand, which simulate perfectly successful tactical or operational actions or events with a strategic dimension: from the bonuses brought about by the increasing use of Pervitin within German units to the increase in Polish replacements induced by popular support.


The objectives are simple. The invaders had to conquer strategic objectives, starting with Warsaw and Lvov. As long as these two cities held, Poland would not surrender. The defender must inflict as many losses as possible on the attacker and hold out as long as possible, making the most of the terrain and meticulously managing reinforcements and replacements (to replenish depleted units). The longer the German player loses time and suffers losses, the more difficult it could be to launch a subsequent offensive to the west (which no-one had yet imagined at the time) on the date that history will remember (10 May 1940)...

Furthermore, by holding out for a long time and depending on events and the cards played, an Allied offensive in the West against less solid German troops (the best units being committed against Poland) could well occur, causing an automatic German defeat. The Axis forces are powerful, but they have to move very quickly (not to mention the fact that, as time passes, the Polish player will be able to set up more and more defensive positions). Historically, the great Allied offensive of 1940 that was promised to Poland a fortnight after a possible invasion never took place. But let's imagine for a moment that the German forces were in great difficulty in Poland, with an accumulation of events unfavourable to Berlin... Bad weather could also appear, favouring the defenders.

The Soviet invasion will add to the initial shock caused by the Germans. The Polish player is faced with an additional choice: anticipate this invasion and leave relatively large numbers of troops in the east. Or, on the contrary, clear the eastern border to reconstitute the units destroyed by the German invasion.



Fall Weiss contains a main campaign that covers the entire conflict. The simple rules of classic SGS apply, densified by those developed by the designer of SGS NATO's Nightmare. SGS Fall Weiss is not as complicated as SGS NATO's Nightmare, but the rules specific to this game (and to the series of German campaigns from 1940-1941) make them innovative games based on a tried and tested system.

This campaign is really two games in one. At the start of the game, the players (player against player in pbem or player against AI) are offered a historical variant and an alternative variant.

The historical variant removes many options or events that did not take place (such as an early Polish mobilisation that was not cancelled at the end of September), allowing for a game experience that does not include the major milestones of this conflict. There are, however, elements of uncertainty to ensure that the game can be played again and again. The arrival of numerous reinforcements is not strict (they can arrive in a given period around a fixed date).


The alternative variant allows for events that did not take place historically: the Polish army can be partially modernised, with a better air force. It can mobilise earlier. The Germans can take different strategic actions. And what if the USSR did not invade Poland after all ?

Like all other SGS games, free content will be added over time. Not just in terms of various improvements, but in terms of real content. Players who own the game will benefit from these additions automatically. The addition in question will involve new scenarios in addition to the two-part campaign. Most of these scenarios will be smaller and quicker to play.

The fact remains, however, that the addition of content may also relate to the campaign, such as, for example, what is envisaged for the future in the hypothetical version, the possibility of an option that would see an assertive commitment from Romania.


This game opens a new series of at least four titles: Fall Weiss, France 1940, Norway 1940 and Balkans 1940-1941. These will incorporate most of the concepts from Fall Weiss (others will be developed more specifically). France 1940 will focus on the German offensive in the West in May-June 1940, including the Italian attack on France. It will be more or less a monster game by the author of SGS NATO's Nightmare (who also reworked the initial Fall Weiss project).

SGS Fall Weiss was initially designed by the masterminds behind the Wars across the World (WAW) series, before being taken over and completely reworked by the designer of SGS NATO's Nightmare. He will also be the designer of France 1940, Norway 1940 and Balkans 1940-1941 (which could be in two parts: the campaigns in Greece and Yugoslavia and a battle in Crete). Ideas are in the pipeline for a simple way of linking Fall Weiss to France 1940, so that players could conduct the first campaign (Fall Weiss) and the result of that campaign could be taken into account in a simple way when launching the France 1940 campaign...



  • Germany fielded many powerful armoured units, whose formidable tactical effectiveness was expressed, for example, in the "kampfgruppen". Air superiority was also useful in trying to annihilate the Polish air force and then hinder Polish movements and the delivery of reinforcements. These armoured units were able to move quickly, pushing Polish forces and preventing them from reconstituting defensive lines (by taking particular advantage of the waterways), but very bold advances could also put them in danger from Polish counter-attacks and the risk of running out of supplies.
  • The Polish troops had to hold out as long as possible, even if defeat soon seemed inevitable, as explained above. Many of their units were of excellent quality and Polish morale was exceptional: the fighters were - at least initially - convinced that the Allied offensive in the west was about to be launched. At the same time, they were fighting for their survival.
  • The Soviet armies were specific: although they were numerous and relatively well equipped in terms of armour and aviation, their use was much less flexible in 1939 than that of the Germans, because Stalin had just completed the period of the Great Purges. The surviving officers were not the most effective, and their fear of displeasing or attracting the attention of the master of the Kremlin caused a major paralysis within the Red Army. As a result, the Soviet forces were fragile and lacked the German capacity for a devastating offensive. But as they arrived at a time when, in principle, Poland had dismantled its eastern front, their action should be facilitated.


Geographically, Poland remains a vast plain where obstacles are rare, with the exception of the major rivers. The lines of defence therefore had to be located mainly on these water crossings, which provided significant defensive bonuses during battles. But with their mobility and their operational and tactical skills, the Germans will try to prevent the Poles from forming viable defence lines.

The game's event cards offer a high degree of replayability, thanks to the many different situations they create in diplomatic, military, political and economic terms. The options at the start of the campaign, with the choice of a historical or hypothetical campaign, contribute significantly to this replayability.

Estimated playing time: from 1 hour to several hours, depending on the scenario...
Most difficult to play: Poland.
Interface:
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Classificação etária

Indisponível
Steam:
Very Positive (13)

Mínimo:

  • SO: Windows 10+
  • Processador: 2.5 GHz Intel Dual Core
  • Memória: 4 GB RAM
  • Gráficos: 512 MB NVIDIA GeForce 9600 or equivalent
  • DirectX: Version 9.0
  • Armazenamento: 2 GB available space
  • Notas Adicionais: DirectX Compatible; Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.

Recomendado:

  • SO: Windows 10 or higher
  • Processador: 2.5 GHz Intel Dual Core
  • Memória: 8 GB RAM
  • Gráficos: 1024 MB DirectX 11 compatible
  • DirectX: Version 11
  • Armazenamento: 4 GB available space
  • Notas Adicionais: DirectX 11+ Compatible; Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.

Mínimo:

  • SO: 10.9 or higher
  • Processador: 2.5 GHz Intel Dual Core
  • Memória: 4 GB RAM
  • Gráficos: Metal supporting graphic card (2012 latest)
  • Armazenamento: 2 GB available space
  • Notas Adicionais: Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.

Recomendado:

  • SO: Sierra 10.12 or higher
  • Processador: 2.5 GHz Intel Dual Core Or Apple Silicon ARM
  • Memória: 8 GB RAM
  • Gráficos: Metal supporting graphic card (2012 latest)
  • Armazenamento: 4 GB available space
  • Notas Adicionais: Max 21:9 ratio on full screens. Use windowed mode on Xtra large monitors.
Mínimo histórico
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FAQ

8 perguntas

Antes de procurar uma chave barata de SGS Fall Weiss, confira o essencial. Desenvolvido por Strategy Game Studio. Publicado por Avalon Digital. Data de lançamento PC: 01 set. 2023. Géneros: Strategy. Categorias: Multi-player, PvP, Shared/Split Screen PvP, Remote Play Together, Family Sharing, Single-player, Shared/Split Screen.

Q

Onde comprar uma chave Steam barata de SGS Fall Weiss?

Usando o nosso comparador de precos e codigos de desconto verificados, pode comprar uma chave de SGS Fall Weiss por apenas 8,12 €. Esta oferta esta disponivel na Kinguin e e uma das mais baratas do mercado. Todas as chaves listadas no XD.deals sao entregues digitalmente e disponiveis para download imediato apos o pagamento. Os precos ja incluem taxas de processamento e codigos promocionais aplicados, para que veja sempre o preco mais baixo de SGS Fall Weiss no PC. Consulte o historico de precos de SGS Fall Weiss para comprar no melhor momento.

De acordo com a nossa ultima atualizacao (atualizamos os precos do Steam varias vezes ao dia), o preco de SGS Fall Weiss no Steam e 20,99 €. Pode poupar cerca de 6% extra pagando com um cartao presente Steam com desconto.

O nosso rastreador de precos abrange tanto lojas oficiais como keyshops, para que possa encontrar SGS Fall Weiss em promocao mesmo fora das campanhas sazonais. Detetamos atualmente 5 ofertas ativas de lojas oficiais e keyshops. Consulte a tabela acima, compare com o minimo historico e defina um alerta para nunca perder a proxima descida de preco.

Com base nos nossos dados, SGS Fall Weiss nao esta atualmente disponivel no GeForce NOW. Precisara de o executar localmente no seu PC. Consulte os jogos disponiveis no GeForce NOW.

Sim. SGS Fall Weiss tem uma pagina oficial no Steam. Tambem pode comprar uma chave Steam de SGS Fall Weiss em vendedores terceiros. O nosso comparador inclui atualmente 3 ofertas com DRM Steam. Escolha uma para garantir que o download de SGS Fall Weiss acontece na plataforma da Valve.

Sim, com pequenos ajustes. SGS Fall Weiss e Steam Deck Playable - funciona apos pequenos ajustes como selecionar uma versao do Proton ou usar o ecra tatil para texto pequeno do launcher. Pode jogar SGS Fall Weiss no Steam Deck.

SGS Fall Weiss nao parece estar disponivel no PC Game Pass, EA Play, Ubisoft+ ou qualquer outro servico de assinatura para PC neste momento. A unica opcao e comprar o jogo - use o XD.deals para encontrar o melhor preco.

Nao - o XD.deals nao e uma loja. Somos um servico de comparacao de precos que acompanha as melhores ofertas de SGS Fall Weiss em lojas oficiais e keyshops verificadas. Clique em "Ir para a loja" junto a qualquer oferta e sera redirecionado para o site do vendedor para concluir a compra.

Melhores preços para SGS Fall Weiss

1 Kinguin Kinguin Keyshop
-61% 8,12 €
2 Yuplay Yuplay Keyshop
-54% 9,67 €
3 Steam Steam Official
20,99 €
4 GamersGate GamersGate Official
20,99 €

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