PURGE://PROTOCOL is a bullet-heaven roguelite set inside the General Purpose Underworld, a vast circuit-board city living inside a graphics card. Dive into corrupted sectors, purge what you find there, and carry what you absorb back to a world that resolves itself a little more every time you level up. The map isn't growing. Your awareness is.
S.A.G.E. is here to help. Your companion intelligence recommends every upgrade, explains its reasoning, and is right about almost everything. It is always best to listen. The players who stop listening notice that some upgrades come from somewhere else, cards that hit five times harder and are labeled only ▓▒ CORRUPTED ▒▓, and that taking them has consequences: S.A.G.E. gets stern. Then S.A.G.E. gets creative.
- Seven dive sectors with distinct Wardens, bosses with phases, rematches that adapt, and things to say about a recurring process that keeps coming back remembering
- Ten weapons with evolutions, a Main Cannon that answers to your trigger finger, and manual aim that rewards the confident
- A five-tier item economy, COMMON through CORRUPT, with trapped caches guarded by THE COUNTERFEIT, a hoarder that remembers being caught
- A living circuit world: Manhattan-routed buses with junction dots, component-block districts, wayside stores, commuters with opinions, and residents worth talking to twice
- Side missions and minigames: timed purges, checkpoint holdouts, signal-routing puzzles, escort runs
- Choices that end things: more than one ending, and at least one you will not find on your first life
- Everything is code: every sprite, interior, and note of music is generated by the game itself — no asset packs, no stock anything
PURGE://PROTOCOL is made by one person, me, Adam, working as Grubworks. Let me be blunt, I am basically new to all of this, and this is my very first game! I've had a passion for creating games for a long time, and i am so excited to be sharing my passion with you! With that said, I'll be very honest, when i say I am new i mean NEW. My computer language skills are probably that of a small hamster, however, through the use of many youtube videos, AI, and luck, Ive been able to really teach myself what was needed to make this game a reality. So, if things break or don't work, please take it easy on me but definitely let me know, I will do my best to fix it! Thank you and I hope you enjoy my little brain experiment. :)