POOF is a multiplayer action game for PC in which players take on the roles of Gooblins, mischievous creatures navigating a twisted version of a child's imagination. Matches unfold as rounds of pursuit and survival, with voice chat serving as a core mechanic that charges invisibility when players speak or scream louder. The game emphasizes alliances that can shift into betrayal, all within hand-crafted environments built from clay and physical materials.
Gameplay
Core play revolves around running, hiding, and outsmarting opponents in maps filled with secret rooms, hidden passages, and environmental details. One Gooblin becomes the pursuer each round and can dash to catch others before time expires. The rest must survive through teamwork, traps, or turning on allies. Proximity voice chat integrates directly into audio design, altering how voices and footsteps sound based on location, such as inside a barrel. Items scattered across the maps provide tools like traps, weapons, distractors, and movement abilities. Players loot chests and select how an item functions, then experiment with strategies or steal desired items from others. Sound manipulation through items and buffs adds another layer, rewarding careful listening for footsteps, breathing, or sudden screams that trigger the POOF invisibility effect.
Game Modes
Every match divides into rounds where one player hunts while others evade. The structure supports shifting loyalties, with options to form temporary groups or betray for personal advantage. Survival requires adapting to the hunter's dashes and using the environment or items creatively. No separate single-player campaign exists; the focus stays on these chaotic multiplayer rounds that each tell their own story through player choices and voice interactions.
Art and Sound Design
The visual style draws from old-school Polish stop-motion techniques, particularly the hand-crafted approach of studio Se-ma-for. Every element begins as physical clay, paint, glue, paper, and crayons before digital enhancement. This produces uniquely textured objects that encourage interaction and exploration. Sound follows the same handmade process, with recordings of smashing, scratching, breaking, and squeezing turned into an adaptive soundscape. Voices change based on hiding spots, footsteps carry directional cues, and the overall audio supports the unsettling yet playful tone of cute nightmares.
Items and Exploration
Tens of mysterious items appear throughout each map. Examples include a plastic scalpel that lets a player choose between cutting off a foot or removing a heart, granting effects like a decoy grenade that distracts with teabagging animations. Choices lead to different outcomes, encouraging repeated play to discover alternatives. Exploration reveals lore details about the Gooblins while also uncovering practical hiding spots, ambush points, or ways to use the environment against others. Sound remains central, as quiet movement or a full scream can determine success or failure.
Is It Worth Playing?
POOF suits players who enjoy social multiplayer experiences built around voice chat, betrayal mechanics, and experimental item use in short, replayable rounds. The absence of pay-to-win elements and focus on in-game currency for cosmetics supports fair competition. Those drawn to indie action games with strong emphasis on handmade aesthetics and immersive audio will find the clay-inspired world and adaptive sound design distinctive. The game rewards experimentation with items and voice tactics, making it a fit for groups that value chaotic, story-generating sessions over polished competitive ladders. Current availability centers on PC multiplayer matches without confirmed seasonal updates or additional modes beyond the core round structure.