One More Broadside is a pirate survival roguelite at sea. You steer; every gun on your ship fires by itself. Start small, sink everything that comes at you, and grow into a warship bristling with cannons, rockets, lightning and stranger things. Then lose it all, spend your gold in port, and set sail for one more run.
Steer through the chaos
Weave through enemy fleets, swing your broadsides onto the crowd and outrun what you can't outgun. Every ship you sink drops gold and experience. The longer you survive, the thicker the sea gets: swarms, formations, fire ships and rival captains all want you on the bottom.
Level up, choose a card, evolve
Every level deals you a hand of upgrades: weapons, passives and keystones that change how a run plays. Rank a weapon up to its maximum, pair it with the right passive, and it evolves: Broadside Cannons become a Hellfire Broadside, Swivel Guns become Gatling Swivels.
A bigger ship every few levels
Every captain sails a line of six hulls. As you level, your ship changes underneath you, from a small boat to a heavy warship that can take far more punishment.
Twenty captains to recruit
Each captain has their own traits, their own line of ships, their own song and a signature weapon nobody else can use, from Gráinne's Clan Galleys to Zheng Hai's Nine Dragons. Paint every ship in the Dry Dock and keep it in a bottle. Beat the game and make a captain of your own.
Seven seas, seven final bosses
Sail from the Shallows to the Frozen North, the Bayou of the Drowned, the Dragon Sea and the Sunken Empire, then race a neon sunset in the Neon Keys and take to the skies above the Cloud Sea. Every sea has its own fleets, weather, rival captains and secrets, and a final boss waiting at the end: the Kraken, Jörmungandr, the Flying Dutchman, the Ember Colossus and more.
Lose the ship, keep the progress
Bank your gold in port and spend it on permanent Shipwright upgrades. Unlock new captains, read the messages in bottles you fish out of the sea, hunt for every hidden secret, and when the sea gets easy, buy curses to make it harder for better pay. A sinking ends the voyage, but never your progress.
Features
- 20 captains, 14 shared weapons and 20 signature weapons, plus passives and keystones to build around
- Weapon evolutions for players who plan their runs
- Seven seas, each with its own enemies, secrets and final boss
- Six hulls per captain that grow with you as you level
- A soundtrack of 22 songs, one for every captain
- Play with a controller, mouse or keyboard
- 26 Steam Achievements