**Welcome to OFS. Every package is a promise.**
Your job is simple: keep the cargo moving until clock-out. The catch? The galaxy's most adorable terrorists have picked your depot for their next "operation." They smuggle bombs onto the belts, hitch a ride in the freight, and waddle toward your booth wearing the widest, toothiest grins you've ever seen. Charming. Deadly. Definitely on a watchlist.
**Watch the line**
Three conveyor belts feed your booth non-stop. Read the scanner, clear the normal cargo, and spot the anomalies before they reach you.
**Purge the bombs**
Their smuggled explosives ride the belts straight at you. Hit the global purge to slam the lane doors and send the whole delivery back where it came from — at the cost of precious power.
**Drop the shutter**
When a terrorist makes its final approach, the security shutter is your entire counter-terrorism budget. Read the move, drop the shutter, and bounce them down the chute. Miss the timing and, well, HR will be in touch.
**Power is a budget, not a given**
Purges and the shutter all burn energy — and it never refills on its own. When you're running dry, request a supply battery and pray the next crate arrives in time.
**Survive five shifts**
The tempo rises within and across every shift. New troublemakers are introduced one shift at a time, until the final night throws all of them at you at once.
**Meet the Most Wanted**
Three repeat offenders are on tonight's manifest, and no two break in the same way. One comes straight at you. One takes the scenic route. One you won't see coming at all. Learning their tells is the whole job — getting it wrong is the punchline.
- Kiko — all teeth, no patience.
- Tili — never takes the stairs.
- Baco — probably already inside.
Three terrorists, one shutter. It stops them all — but every second it's down is power you won't have for the next bomb. Every failed shift is a beat you missed (and a lot of paperwork).
**What you sign up for**
- Counter-terrorism, freight-depot edition — sort the cargo and foil tiny troublemakers in equal measure.
- Three cartoon terrorists — each with its own route, tell, and timing to read.
- A living difficulty curve — a rhythm engine ramps tempo and pressure beat by beat.
- Hard resource pressure — no passive regen; energy is a budget you can run dry.
- Fair and readable — no cheap hits; every miss is on you.
- Funny, fast, all-ages — a light comedic sci-fi tone, no gore, easy to grasp and tough to master.