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Lançamento: Q4 2026
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Sobre MMOS: MMO Simulator

MMOS: MMO Simulator - sobre o jogo
You run the MMO. They play it.

Most games put you inside the MMORPG. This one puts you in the chair behind it. You are the studio, the live team, and the world designer all at once: you build the zones, stock the dungeons, author the loot, set the prices, and open the systems. Then you step back and watch thousands of fully autonomous adventurers move into your world, form parties, grind levels, chase gear, haggle on the auction house, die to your monsters, and — if your world is good enough — keep paying the monthly subscriptions that fund everything you do.

It's SimCity meets WoW, with a pinch of RollerCoaster Tycoon: a top down living-world management sim where every subscriber is a simulated player with their own goals, and your job is to build a world worth playing.

The core loop
  • Build the world. Paint terrain, carve zones, lay roads, plant the wilderness, and place the monsters, towns, and points of interest that give your MMO a shape.

  • Stock the content. Author monsters, loot tables, gear, consumables, quests, and gathering nodes. Decide what drops, where, and how rare it is.

  • Run the economy. Open vendors, an auction house, and a flight-path network. Set fares, prices, and policies. Manage the flow of gold so your world stays healthy instead of inflating into chaos.

  • Grow your playerbase. A good world attracts and retains subscribers. Watch the population, the gold economy, and the XP curves — then tune the world to keep adventurers happy and paying.

A world that actually plays itself

The adventurers aren't scenery. Each one is an autonomous agent with a personality built from a weighted blend of player-type drives — the killers, achievers, explorers, socializers, and the gold-obsessed traders. Those drives shape what every adventurer chooses to do moment to moment:

  • Levelers push into tougher zones as they outgrow the easy mobs.

  • Treasure-hunters farm monsters for their most profitable drops.

  • Gatherers learn professions and work resource nodes.

  • Traders buy low and sell high on the auction house.

  • Explorers spend real gold on flight paths to see the far corners of your map.

They form parties, share threat in combat, level up, gear up, go broke, get rich, and occasionally die — all emergently, all driven by the world you built. Click any adventurer to read their thoughts, see their drive profile, inspect their gear and professions, and watch their personal story unfold.

Deep authoring tools
  • Terrain & zones — paint grass, water, roads, and hazard tiles like lava; define polygon zones with their own identity; plant trees and decorate the wilds.

  • Monsters & spawners — author creatures with stats and loot tables, then place spawners that keep your zones populated.

  • Gear — design weapons, armor, and offhands with slots, level requirements, two-handed rules, and combat-stat effects. Every item has a quality tier from common to legendary that drives both its power and its rarity on the avatar.

  • Consumables, materials & quests — potions, crafting materials, gathering nodes, and quest content for your adventurers to chase.

  • Factions & PvP — set up rival factions, balance their populations, and let the conflict play out.

A real, self-correcting economy

Gold isn't a number that only goes up. The simulation models faucets and sinks: monsters mint gold when looted, while vendor purchases, flight fares, and auction deposits drain it back out. Item prices are world-derived from each item's identity and quality, then nudged by live supply and demand. A built-in economy dashboard tracks gold minted vs. burned (with per-source breakdowns), population, wealth leaderboards, and XP rates over time — so you can spot inflation, dead content, or a broken market and fix it.

Tune everything

A sandbox tuning layer lets you adjust the rules of your world, and a seeded simulation means you can reproduce and experiment with worlds deterministically. The whole thing runs as a living, headless simulation under a stylized, flat illustrated art style — readable, colorful, and built entirely from programmatic visuals and synthesized audio, with a day/night sky cycle overhead.

Genre & style
  • Genre: Management / tycoon / living-world simulation

  • Play style: Single-player, sandbox, endlessly tweakable

  • Vibe: Build-and-observe — set the systems in motion, then watch the consequences ripple through a world of thousands

If you've ever finished a raid and thought "I could have designed this better," this is your chair.

Classificação etária

Indisponível
Mínimo histórico
Histórico de preços das lojas oficiais
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Histórico de preços dos keyshops
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FAQ

8 perguntas

Antes de procurar uma chave PC barata de MMOS: MMO Simulator, confira o essencial. Desenvolvido por SwiftSync. Publicado por SwiftSync. Data de lançamento PC: Q4 2026. Géneros: Indie, Casual, Simulation, Early Access. Categorias: Family Sharing, Single-player.

Q

Onde comprar uma chave Steam ou CD Key barata de MMOS: MMO Simulator?

Nao existem ofertas ativas para MMOS: MMO Simulator de momento. Defina um alerta de preco no XD.deals e avisaremos assim que uma oferta estiver disponivel.

Nao temos um preco atual do Steam Store para MMOS: MMO Simulator. O jogo pode estar temporariamente indisponivel ou ainda nao listado no Steam.

O nosso rastreador de precos abrange tanto lojas oficiais como keyshops, para que possa encontrar MMOS: MMO Simulator em promocao mesmo fora das campanhas sazonais. Detetamos atualmente 0 ofertas ativas de lojas oficiais e keyshops. Consulte a tabela acima, compare com o minimo historico e defina um alerta para nunca perder a proxima descida de preco.

Com base nos nossos dados, MMOS: MMO Simulator nao esta atualmente disponivel no GeForce NOW. Precisara de o executar localmente no seu PC. Consulte os jogos disponiveis no GeForce NOW.

Sim. MMOS: MMO Simulator tem uma pagina oficial no Steam, mas atualmente nao temos ofertas de terceiros com DRM Steam. Volte mais tarde ou defina um alerta de preco.

Nao neste momento. A Valve marca MMOS: MMO Simulator como Nao Suportado no Steam Deck. Fique atento ao XD.deals - acompanhamos atualizacoes do Proton e correcoes da comunidade. Consulte os jogos Steam Deck Verified ou Steam Deck Playable.

MMOS: MMO Simulator nao parece estar disponivel no PC Game Pass, EA Play, Ubisoft+ ou qualquer outro servico de assinatura para PC neste momento. A unica opcao e comprar o jogo - use o XD.deals para encontrar o melhor preco.

Nao - o XD.deals nao e uma loja. Somos um servico de comparacao de precos que acompanha as melhores ofertas de MMOS: MMO Simulator em lojas oficiais e keyshops verificadas. Clique em "Ir para a loja" junto a qualquer oferta e sera redirecionado para o site do vendedor para concluir a compra.

Quer comprar no melhor momento? Defina um alerta de preco no XD.deals e seja notificado quando MMOS: MMO Simulator atingir o seu proximo minimo historico.

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