Comprar Mk50TWL Vehicle Battler Custom Slider PC

Onde pode comprar a chave {6} Steam de Mk50TWL Vehicle Battler Custom Slider mais barata? Verifique e compare preços de 1 lojas para encontrar a melhor e mais barata opção entre 1 ofertas apresentadas no XD.deals. Agora o preço {6} mais baixo de Mk50TWL Vehicle Battler Custom Slider em keyshops pode ser obtido em 4,99 € (0% de desconto).

Keyshops
Indisponível
Comprar em Loja Oficial:
4,99 €
Comprar em Keyshops:
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Lojas Oficiais (1)

DRM:
Steam
Steam
Steam
Mk50TWL Vehicle Battler Custom Slider
Windows
há 2sem
DRM:
Steam
Steam
4,99 €

Sobre Mk50TWL Vehicle Battler Custom Slider

Mk50TWL Vehicle Battler Custom Slider - sobre o jogo
ABOUT:

Take a control over a faction & vehicle design deploying units of various sizes, weapons, propulsion systems and electronic warfare capabilities, manage resources and laws and survive in politically fragmented sci-fi galaxy. Or disable survival. Or play battles. Or skip 4x and play missions on home planet.

Real time tactics -  without base building or units "spawning" during battles. With turn based campaign in galaxy map.

Single-player, indie.

Realism inspired battle systems mixed with "more traditional RTS" where vision, accuracy, target size, terrain, weather or electronic warfare can be important in addition to damage and hit points.

The game focus is more on complex mechanics and larger unit count in battles. Less on detailed graphics.

FEATURES:

Component based vehicle customization

Playable with pre-designed faction units or using custom component based vehicle designer where dragging slider can increase / decrease vehicle size, component size, internal space available.

Unit designer is about selecting a propulsion type (tracks, wheels, rotor, spaceship, building, ...) and then adding components to it that define what the unit is.

Internal components like engines or fuel tanks are not visible and fill up the internal space. They are destroyed when vehicle hitpoints deplete.

External components that cannot be directly covered by armor including fragile radars or wheels or wings. These can be destroyed when physically hit presenting weakspots and making fragmentation and flak ammo useful vs. high armor units.

Weapons and missile customization includes various guidance types and ammo types.

 

 

Vision based warfare

Seeing enemies before they see you is important.

Using EW or sci-fi camouflage fields. Standing in bushes or trees.

When an unit fires its weapons their VisibleAt% and signature is raised increasing the distance that it can be detected.

Units have dynamic radar and emi-heat signatures governing the detection range of enemy sensors.

In practice stealth situations are not common but possible.

 

 

 

Realism inspired balancing mixed with hitpoints and damage

Large vs small units & weapons is a cost-efficiency design choice.

Larger units may have larger signatures with larger hitbox.

Larger weapons have less damage per second per volume dedicated to weapon as their smaller counterparts while costing more ammo or power to fire. They tend to have larger reload time and range.

Armor is more likely to block smaller weapons because they tend to be lower damage per shot.

Different front/side/rear/top armor values for hull and blocks/turrets.

 

 

 

Player - AI behaviours

Units can automatically retreat at low hp or ammo, attempt to scout, seek battle, keep range and/or rotation to target.

 

 

 

Non cheating battle AI

AI has exactly the same vision rules as player during battle. It knows player approximate start position the same way as player knows Possible Enemy Location markers.

 

 

 

Campaign focused on survival or 4x

Campaign experience is without goals or quests. There is no win condition.

The single defeat condition is loss of home planet.

A typical campaign is about holding stability on owned planets while building up vehicle roster and engaging in battles via. missions. Money can be used to purchase nearly everything. But for more effective faction a management of minerals, materials, tactical ops. and similar is required.

Technology is divided into 5 tiers where single technology unlocks multiple components. 

Tier 1 is pre missile age, tier 2 is current era and tier 3 is sci-fi with bubble shields.

Campaign can be customized to not feature faction vs. faction wars or raids or to feature only space, ocean or land battles and relevant vehicle designs.

 

 

 

Basic Logistics

No advanced logistics management is needed but it can be feasible.

In most battles, making sure that the design has enough fuel/power to reach

enemies while having ammo for a few minutes is enough.

Most units need power, fuel, ammoM (0-99mm), ammoX (100-199mm), ammoXL (200+ mm). And there is possibility of supply depots.

But as the battle drags on, situations such as artillery running out of ammo or radar planes turning off their active radars because running out of power can happen.

 

 

 

Right click order modifiers

E.g. R click with Q is rotate instead of move. R is reverse. Ctrl is attack move. Alt to lower aircraft flight altitude or submarine surfacing. These combinations can be used together.

 

 

WORTH MENTION:

NOT a voxel vehicle builder game

Designer allows up to around 50 resizeable "blocks" with custom front/side/... armor to be attached but this is not the focus of this game.

These "blocks" are addition to hull of the design.

Bad pathfinding

Terrain is semi-procedural and its up to the player to determine whether their land units should attempt to climb that hill or not. But beware as flipped vehicles can sometimes get stuck for the rest of battle, auto unflip feature may work for units not in combat. 

Pathfinding around bodies of water is not yet properly implemented.

Simple physics

Not a physics simulator game. Physics are approximated, simple and designed for performance.

Demo

Demo is an older version of game that also ends the campaign after 1.5 year in game time.

No music

No FPV kamikaze drones

Realism setting is mixed with "traditional rts", these drones could easily break balance as imo irl they are counter to vehicles and this game is about vehicles.

Interface:
English
Legendas:
English

Classificação etária

Indisponível

Mínimo:

  • Processador: 2.5 GHz - 2 Cores (64-bit)
  • Memória: 8 GB RAM
  • Gráficos: 2 GB
  • DirectX: Version 11
  • Armazenamento: 4 GB available space
  • Notas Adicionais: SSD highly recommended

Recomendado:

  • Processador: 2.5 GHz - 2 Cores (64-bit)
  • Memória: 8 GB RAM
  • Gráficos: 2 GB
  • DirectX: Version 11
  • Armazenamento: 4 GB available space
  • Notas Adicionais: SSD highly recommended
Mínimo histórico
Histórico de preços das lojas oficiais
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Histórico de preços dos keyshops
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FAQ

8 perguntas

Antes de procurar uma chave barata de Mk50TWL Vehicle Battler Custom Slider, confira o essencial. Desenvolvido por TimberWoodLumber Games. Publicado por TimberWoodLumber Games. Data de lançamento PC: 27 dez. 2025. Géneros: Strategy, Early Access. Categorias: Family Sharing, Single-player, Steam Cloud.

Q

Onde comprar uma chave Steam barata de Mk50TWL Vehicle Battler Custom Slider?

Usando o nosso comparador de precos e codigos de desconto verificados, pode comprar uma chave de Mk50TWL Vehicle Battler Custom Slider por apenas 4,99 €. Esta oferta esta disponivel na Steam e e uma das mais baratas do mercado. Todas as chaves listadas no XD.deals sao entregues digitalmente e disponiveis para download imediato apos o pagamento. Os precos ja incluem taxas de processamento e codigos promocionais aplicados, para que veja sempre o preco mais baixo de Mk50TWL Vehicle Battler Custom Slider no PC. Consulte o historico de precos de Mk50TWL Vehicle Battler Custom Slider para comprar no melhor momento.

De acordo com a nossa ultima atualizacao (atualizamos os precos do Steam varias vezes ao dia), o preco de Mk50TWL Vehicle Battler Custom Slider no Steam e 4,99 €. Pode poupar cerca de 6% extra pagando com um cartao presente Steam com desconto.

O nosso rastreador de precos abrange tanto lojas oficiais como keyshops, para que possa encontrar Mk50TWL Vehicle Battler Custom Slider em promocao mesmo fora das campanhas sazonais. Detetamos atualmente 1 oferta ativa de lojas oficiais e keyshops. Consulte a tabela acima, compare com o minimo historico e defina um alerta para nunca perder a proxima descida de preco.

Com base nos nossos dados, Mk50TWL Vehicle Battler Custom Slider nao esta atualmente disponivel no GeForce NOW. Precisara de o executar localmente no seu PC. Consulte os jogos disponiveis no GeForce NOW.

Sim. Mk50TWL Vehicle Battler Custom Slider tem uma pagina oficial no Steam. Tambem pode comprar uma chave Steam de Mk50TWL Vehicle Battler Custom Slider em vendedores terceiros. O nosso comparador inclui atualmente 1 oferta com DRM Steam. Escolha uma para garantir que o download de Mk50TWL Vehicle Battler Custom Slider acontece na plataforma da Valve.

Nao neste momento. A Valve marca Mk50TWL Vehicle Battler Custom Slider como Nao Suportado no Steam Deck. Fique atento ao XD.deals - acompanhamos atualizacoes do Proton e correcoes da comunidade. Consulte os jogos Steam Deck Verified ou Steam Deck Playable.

Mk50TWL Vehicle Battler Custom Slider nao parece estar disponivel no PC Game Pass, EA Play, Ubisoft+ ou qualquer outro servico de assinatura para PC neste momento. A unica opcao e comprar o jogo - use o XD.deals para encontrar o melhor preco.

Nao - o XD.deals nao e uma loja. Somos um servico de comparacao de precos que acompanha as melhores ofertas de Mk50TWL Vehicle Battler Custom Slider em lojas oficiais e keyshops verificadas. Clique em "Ir para a loja" junto a qualquer oferta e sera redirecionado para o site do vendedor para concluir a compra.

Melhores preços para Mk50TWL Vehicle Battler Custom Slider

1 Steam Steam Official
4,99 €

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