Hole in Many is a strategy and casual puzzle game developed for PC that blends precise aiming with logical planning in a golf-inspired format. Players guide multiple golf balls across grid-based boards, selecting from three distinct shot strengths to navigate obstacles and reach designated holes before shot limits expire.
Gameplay
The core loop revolves around positioning balls and executing shots that account for distance, momentum, and interactions between objects. Light shots handle short, accurate adjustments, medium shots cover moderate ranges with balanced force, and strong shots propel balls farther while carrying more impact. Collisions between balls transfer momentum, allowing one shot to influence multiple pieces in sequence.
Each shot reduces the remaining attempts available for every hole on the board, which forces careful sequencing rather than repeated trial and error. Players observe layouts, test trajectories, and adjust plans using an undo function that restores previous states without penalty. Levels introduce additional balls and tighter configurations that reward foresight over quick reactions.
Trajectory calculation and momentum control form the central challenge, turning each stage into a spatial reasoning exercise where a single well-timed shot can reposition several elements at once.
Game Modes
Hole in Many operates as a single-player puzzle experience with no separate multiplayer or competitive modes. All content unfolds through a linear progression of 30 stages that increase in complexity by adding more balls, denser obstacle patterns, and stricter shot budgets.
Progression relies on completing each stage by sinking every ball into its correct hole. There are no alternate rulesets, time trials, or endless variants confirmed in the game. The focus remains on methodical planning within the fixed level structure.
Level Design and Progression
Early stages introduce basic shot selection and single-ball movement. Later stages layer in chain reactions, requiring players to orchestrate collisions across multiple balls while managing shared shot counters. Clever layouts encourage experimentation with different strength combinations and order of operations.
The undo button supports iterative problem solving, letting players backtrack from dead ends without restarting entire stages. This system keeps the emphasis on strategic refinement rather than frustration from repeated failures.
Is It Worth Playing?
Hole in Many suits players who enjoy deliberate puzzle solving and spatial logic over fast action or narrative elements. Its straightforward rules and incremental difficulty make it accessible for casual sessions while still demanding attention to detail in later stages.
The game launched on September 8, 2026, as a compact single-player title priced affordably with no ongoing seasons or live-service features. Those seeking short, self-contained logic challenges that reward planning and precise execution will find consistent value in its 30 levels and the satisfaction of discovering efficient solutions.