Fish Farm Simulator is a cozy first-person simulation game in the indie and casual genres. Set in a sunlit Mediterranean harbor, it centers on catching fish by various methods, raising them in sea cages, processing the catch into products, and managing a small business while interacting with local wildlife.
Gameplay
The core loop revolves around fishing in multiple ways to stock a personal fish farm. Players start with rod fishing from the pier, charging casts and timing strikes on the bobber before reeling in the catch. Upgrades progress from basic bamboo rods to advanced carbon and titanium models for better performance. Diving with a hand net allows direct capture in clear water, complete with a breath gauge and schools of fish that scatter on approach. A handheld Fish Gun provides another option by vacuuming live fish into storage and expelling them into crates. For larger hauls, players take a boat onto the water, navigating real waves to locate schools marked on the surface, deploying a trawl net via crane, towing it, and returning with a full hold to the dock.
Once caught, fish move into round or square sea cages for raising. Care involves feeding, treating ailments, cleaning nets, and maintaining water quality to promote faster growth. Breeding occurs at a dedicated table through two hands-on minigames, followed by observing eggs and milt combine in a physics-based basin before transferring the clutch to a cage. More than 30 species span six rarity tiers, ranging from common anchovies and sea bream to premium bluefin tuna and elusive varieties known only through rumors. New discoveries populate a physical Field Guide that players leaf through in first person, showing silhouettes for undiscovered species and care notes for those already found.
Processing turns the catch into sellable goods via a customizable line of conveyors, fillet machines, smokers, dryers, oilers, canners, and packers. Daily orders arrive via an in-hand tablet from fishmongers and sushi bars. Players shop for feed and eggs, handle loans and bills, review end-of-day reports, and load crates onto a delivery truck for payment. The harbor environment encourages free placement of racks, crates, machines, and cages, with hands-on carrying and sorting of flopping fish on the dock as days transition into foggy nights.
Game Modes
Fish Farm Simulator offers a single-player experience with no separate named game modes or multiplayer options confirmed at this stage. All activities integrate into one continuous coastal life simulation where fishing, farming, processing, and business management flow together. Progression comes through equipment upgrades, species discovery, farm expansion, and relationship building rather than distinct competitive or cooperative formats.
Harbor Life and Interactions
Local wildlife adds personality to the setting. The harbor cat follows its own routines, napping in the sun or watching from a lookout point. Feeding it fish builds a bond, and offering its favorite variety leads to greetings at the dock, companionship during fishing sessions, and protection of catches from thieves. Seagulls perch on the pier, rest on waves, follow boats, and occasionally sweep through the harbor in search of unattended items, requiring players to chase them away or rely on the cat for deterrence.
Business elements include fulfilling orders, managing finances, and expanding the processing setup. The Field Guide serves as both a collection tool and reference, while the tablet handles orders and shopping. Players arrange their corner of the coast freely, carrying items by hand and observing the natural rhythm of the day.
Is It Worth Playing?
Fish Farm Simulator remains in the planning stages for Early Access release, with core systems such as multiple fishing methods, sea-cage raising and breeding, processing lines, order fulfillment, and harbor interactions already outlined. No player reviews or ratings exist yet because the game has not launched. It suits those seeking a relaxed, hands-on simulation of coastal fishing and small-scale fish farming without combat or high-pressure elements. The first-person perspective and detailed mechanics around catching, caring for, and selling fish provide a focused loop for players interested in methodical progression and environmental details. Those who enjoy building routines around daily catches, upgrades, and light management tasks may find it appealing once it enters Early Access, where further refinements based on feedback are planned. Availability will be on PC, and the experience emphasizes steady, satisfying work over quick thrills.