Farmed is a top-down action roguelike that places players in the role of MOBA minions who have turned against their former masters. In this indie title available on PC, the core premise flips the usual power dynamic of lane-pushing games by casting the player as the expendable units that champions once farmed for gold and experience. The result is a focused experience centered on rebellion, procedural builds, and room-clearing combat across multiple environments.
Gameplay
The action unfolds room by room as players clear arenas filled with enemies before choosing a path forward. Each cleared space yields rewards that feed into the next encounter, creating a steady loop of combat, selection, and advancement. Abilities appear as drops during fights, while items come from defeated champions, allowing players to assemble a complete set of Q, W, E, and R skills for their minion. These abilities level up during a single run, and items stack in ways that create synergies, often turning the tables so that a once-dominant champion ends up overwhelmed.
Biomes vary in theme and layout, ranging from sakura forests and gothic ruins to wheat fields and the familiar lanes where minions once marched to their deaths. A boss guards the end of each biome, and the entire sequence leads to one defined ending rather than endless procedural generation. Combat emphasizes positioning and ability timing in a top-down view, with the short overall run length encouraging repeated attempts on the same night.
Game Modes
Players can tackle the full experience alone in single-player mode or join up to four others for online co-op. In co-op sessions each participant controls a separate minion equipped with its own independent build. Proximity voice chat supports direct communication during runs, which often leads to improvised strategies as the group moves through arenas. If one minion falls, the remaining players continue with the option to carry the run forward, but losing the entire team resets progress from the start.
Progression and Customization
Every run begins fresh, with no persistent character levels carried between attempts. The variety comes from the combination of dropped abilities and items that interact differently each time. Players select and upgrade skills mid-run while gathering equipment that amplifies certain playstyles. Cosmetic hats provide a light personalization option for each minion without affecting mechanics. The structure keeps sessions concise yet replayable, with four distinct biomes offering different enemy compositions and environmental challenges before the final confrontation.
Is It Worth Playing?
Farmed targets players who enjoy roguelike structure combined with co-op action and a novel twist on familiar MOBA elements. The room-by-room format and emphasis on build experimentation suit those who prefer shorter sessions that still deliver meaningful choices in ability and item selection. Co-op adds a layer of coordination and shared survival that works well for small groups, while solo play remains fully supported. With its focus on rebellion against champions and consistent run length, the game appeals to fans of indie action titles that reward quick experimentation over long campaigns. Availability on PC with planned online features makes it accessible for both solo adventurers and those seeking cooperative runs.