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Sobre DarkHelm

DarkHelm - sobre o jogo

One ship. One crew. No one flies it alone.

DarkHelm is a co-op multiplayer starship bridge simulator for 6–25 players. Each crewmember takes a seat on the bridge, and every station controls only part of the ship. The pilot can't raise shields. The gunner can't see what's coming. Engineering keeps the lights on — or doesn't. To survive, you have to talk to each other.

This is a game about a crew, not a player.

MAN YOUR STATION

Six bridge stations, each a real job with real consequences. Split your crew across the ship:

  • Helm — Fly the ship. Sub-light maneuvering, hyperspace jumps, docking, and the run for your life when the gunner misses.
  • Weapons — Beams, missiles, point-defense and nuclear ordnance across a six-arc shield system. Pick your targets and pray the lock holds.
  • Sensors — Cut through the fog of war. Detect, scan and classify contacts, run electronic warfare, and call threats before they're on top of you.
  • Engineering — Route power, fight heat and damage, and keep failing systems alive as the hull comes apart. You decide who gets power when there isn't enough to go around.
  • Comms — Hail ships, read transponders, work IFF and open channels, send subspace traffic between stars, and negotiate (or lie) your way out of trouble.
  • Command — Take the captain's chair. Set the alert posture, read the tactical picture, make the calls and own the outcome.

Carrier-fitted ships add a seventh seat — Flight Ops: air boss for the wing, launching, directing and recovering fighters, bombers and shuttles.

A SHIP THAT ACTUALLY WORKS

DarkHelm runs one connected simulation under the hood. Power, heat, fuel, atmosphere and damage all flow through the same systems your crew is fighting over. A hit in the wrong place cascades. A power-starved shield fails at the worst moment. Life support is a clock — oxygen, pressure and CO2 are simulated, and a hull breach starts it ticking. Nothing is a cosmetic readout; every dial means something.

THE VIEWSCREEN

Look out the front window. A full 3D viewscreen renders the space around you — planets, stars, other ships and stations, incoming missiles, the streak of hyperspace as you spool the drive. What your crew sees is what's really there.

CARRIERS & STRIKE CRAFT

Fly a carrier and the bridge gains a flight deck. Launch and command a wing of fighters, bombers and shuttles, vector them onto targets, and recover them under fire.

GAME MASTER & MISSIONS

Bring a storyteller. The built-in Game Master console lets one player direct the action live — spawning ships, ordering AI vessels, running comms traffic and shaping encounters in real time. Play authored missions or let your GM build the night's story around the crew.

TALK TO EACH OTHER

Built-in voice chat puts your crew in the same room even when they're not — across the bridge, to command, or over a hail. In DarkHelm, communication isn't a feature; it's the whole game.

MOD & SHARE

Author your own ships, missions and total conversions and share them through the Steam Workshop. Subscribe to a pack and it drops straight into your game.

EARLY ACCESS

DarkHelm is in active development by a solo developer, and Early Access is where the crew comes in. The core is playable now — the full bridge, networked multiplayer, the simulation, combat, carriers and the Game Master tools. I'm building out missions, content and new ships alongside the community, and player feedback will shape where it goes.

What's here today:

  • Networked co-op for 6–25 players (LAN or online)
  • Six crewable bridge stations, plus carrier Flight Ops
  • Interconnected power, heat, fuel, damage and life-support simulation
  • Six-arc shield combat with beams, missiles, point-defense and nukes
  • Comms, IFF, subspace traffic and electronic warfare
  • A full 3D viewscreen of the world around you
  • In-game voice chat
  • Game Master tools and a scriptable mission system
  • Steam Workshop mods and total conversions
  • Multiple crewed ships in the same battle

Grab a crew. Pick your station. Don't die alone.

Classificação etária

Indisponível
Mínimo histórico
Histórico de preços das lojas oficiais
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Histórico de preços dos keyshops
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FAQ

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Q

Onde comprar uma chave Steam ou CD Key barata de DarkHelm?

Nao existem ofertas ativas para DarkHelm de momento. Defina um alerta de preco no XD.deals e avisaremos assim que uma oferta estiver disponivel.

Nao temos um preco atual do Steam Store para DarkHelm. O jogo pode estar temporariamente indisponivel ou ainda nao listado no Steam.

O nosso rastreador de precos abrange tanto lojas oficiais como keyshops, para que possa encontrar DarkHelm em promocao mesmo fora das campanhas sazonais. Detetamos atualmente 0 ofertas ativas de lojas oficiais e keyshops. Consulte a tabela acima, compare com o minimo historico e defina um alerta para nunca perder a proxima descida de preco.

Com base nos nossos dados, DarkHelm nao esta atualmente disponivel no GeForce NOW. Precisara de o executar localmente no seu PC. Consulte os jogos disponiveis no GeForce NOW.

Sim. DarkHelm tem uma pagina oficial no Steam, mas atualmente nao temos ofertas de terceiros com DRM Steam. Volte mais tarde ou defina um alerta de preco.

Nao neste momento. A Valve marca DarkHelm como Nao Suportado no Steam Deck. Fique atento ao XD.deals - acompanhamos atualizacoes do Proton e correcoes da comunidade. Consulte os jogos Steam Deck Verified ou Steam Deck Playable.

DarkHelm nao parece estar disponivel no PC Game Pass, EA Play, Ubisoft+ ou qualquer outro servico de assinatura para PC neste momento. A unica opcao e comprar o jogo - use o XD.deals para encontrar o melhor preco.

Nao - o XD.deals nao e uma loja. Somos um servico de comparacao de precos que acompanha as melhores ofertas de DarkHelm em lojas oficiais e keyshops verificadas. Clique em "Ir para a loja" junto a qualquer oferta e sera redirecionado para o site do vendedor para concluir a compra.

Quer comprar no melhor momento? Defina um alerta de preco no XD.deals e seja notificado quando DarkHelm atingir o seu proximo minimo historico.

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