Court of Lies is a multiplayer social deduction game in the action and strategy indie genres for PC. Players gather around a virtual medieval table where suspicion, voice chat, and subtle body language determine who controls the kingdom and who brings it down.
Gameplay
Participants sit at a shared table with no on-screen indicators revealing roles. Everyone hears voices through the built-in chat the moment they join a session. Speech reveals intentions while silence carries weight, as does the way a player handles seals on scrolls or raises a hand during votes. The dead remain present as silent observers whose slumped forms add tension to ongoing discussions.
Each round begins with one player crowned as King. That player nominates a Vizier, after which the table votes on the pair. Approval lets the King draw three decrees, discard one secretly, and pass the rest to the Vizier, who then seals one. Only the King and Vizier know the discarded option, and both may lie about it. Accumulated dark edicts grant the King extra powers such as inspecting roles, selecting the next King, or executing a player. Voting uses a system where inaction counts as approval, and objections appear simultaneously when time expires so no one can track individual signals in advance.
Game Modes
The core experience centers on table sessions that support five to ten participants. Rooms can be opened to the public or locked with passwords for private groups. No separate named modes exist beyond these room settings, yet the scale of the table influences role dynamics and the flow of discussion. Larger groups increase isolation for certain roles while smaller ones foster tighter alliances or quicker betrayals.
Roles and Factions
Three distinct roles shape every session. Loyal Knights aim to pass five royal decrees or identify and execute the Dark Heir. They operate without knowledge of their allies. Traitors know one another and work to pass six dark edicts or place the Dark Heir in the Vizier's chair while maintaining an appearance of loyalty. The Dark Heir focuses solely on survival, with awareness of traitors varying by table size. At smaller tables the traitors recognize the heir, but larger tables leave the heir isolated.
Features and Customization
Character customization covers outfit, skin tone, eye color, and hair. The game supports six languages including Turkish, English, German, Spanish, Russian, and Simplified Chinese. All content runs on PC with a microphone required for voice participation. Sessions emphasize real-time interaction without turn-based restrictions.
Is It Worth Playing?
Court of Lies remains unreleased with a planned launch in November 2026 and currently carries no user reviews or ratings. Its appeal lies in the emphasis on live voice communication and physical tells during deduction rounds, which suits groups that enjoy bluffing and reading opponents in small-to-medium multiplayer settings. Players seeking fast-paced social strategy without card mechanics or heavy interfaces will find the table-based format distinctive. Those who prefer solo campaigns or large-scale action will likely look elsewhere. The upcoming release offers an opportunity to test the voice-driven mechanics once available.