CHRONO PUNK is a Third-Person Action Rogue-lite, Combining high speed movement, intricate combat systems, and endless build potential. Go Alone or Team up. Discover what awaits in the Clockwork and rebel against the Consortium.
Create your Stitch, Choose your role, and enter the Clockwork, a once sprawling metropolis reduced to ruins. "The Consortium" a mega corporation who has manipulated TIME itself, controlling the city and it's citizens. Your goal is to reach the clock-tower overlooking the city, and topple the Consortium's plans. A spectator, named the Director, offers you strange power... Discover your potential.
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FIGHT.
Choose your role, out of 10 weapons, find what best suits you. All weapons have their own mechanics, movesets, variants, and upgrades for you to master. The 10 Weapons you'll be able to use are : Scythe, Sword & Shield, Greatsword, Daggers, Gauntlets, Sniper, Pistols, Bow, Shuriken, and Grimoire. 5 melee, 5 ranged.
MOVE.
Traverse the Clockwork in a variety of ways. Parkour throughout the city, wallrunning, sliding, grappling, and much more. Master movement, and learn how to move through the city effectively. Be careful of The Consortium's traps and hazards laid out across The Clockwork.
STITCH.
You're a stitch, a doll-like being infused with a soul. One of the remaining survivors to fight The Consortium by traveling across time! Customize your puppet, finding new limbs and parts to increase your power. Or find new clothing to get styled out.
REBEL. Enter the "Tempus Reqiuem Mechanica" (TRM), The elevator transporting you to different timelines within the Clockwork. The Consortium has each of its companies patrolling and seizing the city. Riot against them in each district, making your way towards the tower. Despite the state of the city, the Punks have hope to save this place.
MYSTERY.
there lies a domain between reality, called The Theater. The Director resides here, though it's intentions are unknown, it offers power to the Punks. This power comes in the form of Soul Cards, giving potential to overcome what the Consortium may throw at you.