Chosen by Odin is an action game set in Norse mythology where players take on the role of warriors chosen by Odin to hunt cults of Ragnarok across the Nine Realms. The experience blends real-time combat with roguelite runs that emphasize teamwork, resource management, and permanent progression back in Valhalla. Randomized realms, side events, and escalating hordes create tension between thorough exploration and timely extraction.
Gameplay
Combat centers on distinct warrior classes that deliver different styles through axes, shields, and spells. Players combine abilities in real time to handle groups of enemies while adapting to tougher threats as runs progress. Godly powers and patron blessings add layers of customization during each outing.
The core loop revolves around the Fate Dice system. Players craft and select dice before a run, then roll them at blessing drafts to modify a shared pool of upgrades. Teammates draft from the enhanced options in turns, balancing personal builds against group needs to create synergies. This shared drafting encourages discussion and strategic decisions about who claims which blessing.
Exploration takes place in handcrafted main quests overlaid with randomized side events and hidden rewards. Players decide how far to push into each realm for extra loot before hordes overrun the area and force an escape. Resources collected carry over to Valhalla for dice forging, bag customization, and stat upgrades that persist across runs.
Game Modes
The primary supported format is online co-op for one to three players. All participants share the same run, dice rolls, and upgrade pool while coordinating builds on the fly. Solo play is available offline with the same core systems intact but without teammate input on drafts.
Runs follow quest structures that include main objectives across mythological realms plus optional side events. Boss quests represent higher-risk variants that test fully upgraded characters and dice setups. Meta-progression through soul levels and warrior upgrades applies to both solo and co-op sessions.
Progression and Builds
Meta-progression centers on soul levels, individual warrior upgrades, and an extensive dice crafting system. Thousands of dice variations arise from different combinations of effects, allowing players to tailor bags for specific combat preferences or team roles. Patron powers offer six distinct paths with multiple upgrade branches that further differentiate playstyles.
Blessings number over fifty and interact with dice rolls to create varied outcomes each run. The system rewards experimentation because dice can enhance, level up, or reroute upgrades in unpredictable ways. Permanent upgrades from Valhalla ensure that repeated runs feel progressively stronger even as realm difficulty increases.
Is It Worth Playing?
Chosen by Odin targets players who enjoy cooperative action with roguelite elements and shared decision-making. The dice-driven draft system adds a distinctive layer to build crafting that differs from standard loot or perk systems. Co-op runs emphasize communication during drafts and combat, while solo sessions allow focused experimentation with the same mechanics.
The game remains in development with a release date to be announced and no user reviews available. Those interested in isometric co-op action games featuring Norse themes, dice crafting, and meta-progression may find the described systems appealing once it launches. Availability includes a Steam playtest for early feedback on the core loop.