BREACHPOINT is an arena FPS built around one idea: the game should do exactly what you told it to, the instant you told it. Movement carries momentum you earn, every weapon has a second trigger, and the netcode was written before the content was.
Movement is a weapon
Air-strafing, bunnyhopping and a redirecting air jump, straight out of the Quake lineage and tuned rather than copied. Ground speed settles where friction and acceleration meet, air speed is yours to build. Chain your hops, hold your strafe through a corner, and arrive somewhere the other player is not looking. Rockets shove you. The shotgun shoves you. The Chain Gun shoves everyone! Explosions are public transport. No elderly discounts!
Netcode you can feel
64Hz rollback simulation with client-side prediction. You move on the frame you press, and the server keeps everyone honest.
Play it however you can get people together
Quickplay, a server browser and LAN discovery that needs no account at all. Host a listen server from the menu, password it if you like, or run the free dedicated server on Windows or Linux. Prefer to play alone? Bots fill every empty seat. Be careful, the Hard ones bite!
It runs, and it keeps running
Built in Godot with a native C++ simulation kernel and profiled frame by frame. Full gamepad support with on-screen glyphs for Xbox, PlayStation and Steam Deck pads, adaptive triggers and gyro aim on DualSense, and a settings menu that lets you trade fidelity for frames on your terms. Progress, stats and your Endless saves ride Steam Cloud.
Bodies ragdoll. Blood stays on the floor. Aim well.