Take your relic and expedition notebook into a lost island city. Arrange hexagonal Runestones, manage limited Stamina, and combine the Curios you discover into a scoring strategy of your own.
One merge. A whole chain of possibilities.
Connect at least four Runestones of the same rank to merge them one rank higher. The new stone can join another group, turning one move into a chain of merges and scoring each segment in turn.
Moving and Awakening both cost Stamina. Take the points now, or leave room for a better opportunity? Your board carries over between ordinary stages, so each arrangement shapes what comes next.
Three Curios. Choose your next direction.
Choose one of three Curios to suit your board: strengthen low ranks, pursue chains, or change the rules of merging. Connect each new discovery with what you already have.
The Ascending Stone Ruler, for example, lets an adjacent path of rank-1, 2, 3 and 4 Runestones merge into a rank-5 stone. Discover a new combination, then put it into practice.
Four relics. New ways to approach the board.
Begin with the Echo Ring and unlock more expedition relics as you progress. Before setting out, choose the relic that shapes how you want to play this run.
- Echo Ring:Siphon a selected Runestone to clear space and recover Stamina.
- Six-Way Compass:Push Runestones in six directions to reorganize your board.
- Twin Seals:Merge within gold and silver zones and plan around mirrored stones across the board.
- Layered Runestone Casket:Stack Runestones in one cell. Work with the top layer and reveal new opportunities underneath.
Twin Seals in action: merge on one side and change the Runestone across the board through mirroring.
Make choices along the way.
At an event, spend resources for an opportunity—or save your Stamina for the road ahead. Weigh each option’s rewards and costs as you prepare for the next mechanism.
Spend Ancient Coins on tools and Curios, or adjust your Runestone Reserve at the workshop. Its composition determines future awakenings, extending your plans beyond the current stage.
Take your strategy into the Royal Vault.
Travel through the City Gate Ruins, Royal Gardens and Palace Hall, overcome Ruin Trials along the way, and face a separate final challenge in the Royal Vault.
Warm stone steps, a distant azure sea and paper notebooks bring this bright, hand-drawn city to life. Take the discoveries and combinations you have built, and see how far they can carry you.
- Hex-board merging and chains: balance points now with space for later.
- Three-way Curio choices, tools and Runestone Reserve adjustments to shape your strategy.
- Four progressively unlocked expedition relics with different approaches to the board.
- Standard, Advanced and Challenge difficulties in a sunlit island city.