All Guns On Deck is a naval combat game that blends real-time tactics, action RPG elements, and strategy in a single-player experience set on the high seas. Players take the role of a young sea captain serving the nation of Eutopia, tasked with reviving shipbuilding traditions to challenge aerial threats and expand control across six continents. The game places emphasis on managing a warship amid pirate factions and hostile forces, with combat focused on direct engagement between vessels and airborne enemies.
Gameplay
The core loop revolves around outfitting and commanding a warship through open-world exploration and encounters. Up to five guns can be mounted on the vessel, with options to assume direct control of individual weapons or delegate tasks to crew members. Crew roles include welders, engineers, and firemen, each contributing to repairs, efficiency, and combat effectiveness during prolonged fights. Items and consumables collected throughout the world support these systems, while a range of weapons and ship classes from cruisers to aircraft carriers allow customization of loadouts.
Combat mixes sea-to-aerial exchanges with opportunities to capture ports and eliminate enemy garrisons. Colossal sea monsters appear as major threats that demand coordinated responses. The world spans multiple continents dominated by four main factions, creating a setting where naval revival serves a broader campaign for unified control under one banner. Progression ties into the captain's growth through these engagements in an unforgiving environment.
Game Modes
Skirmish mode provides a standalone option for quick sessions. It generates random ships, crew sizes, and endless opposing forces for immediate tactical challenges without the full campaign structure. The primary experience centers on the story-driven campaign where players advance Eutopia's objectives through sequential naval operations and world conquest elements.
World and Factions
Four dominant factions control key landmasses, with Eutopia positioned as the force aiming to end ongoing conflicts through naval superiority. The oceans themselves act as a persistent hazard, reflecting why sea travel was largely abandoned before the current revival effort. Exploration reveals scattered bandits and larger threats, encouraging strategic route planning and resource management across the continents.
Is It Worth Playing?
The game remains in Early Access with no developer updates for over eight years. User reviews reflect limited positive feedback, highlighting incomplete mechanics and technical shortcomings that prevent full realization of the naval tactics and crew systems. Those drawn to the combination of direct gun control, crew delegation, and large-scale sea battles may find value in experimenting with the available features, though the lack of ongoing support limits long-term engagement. It suits players seeking an older indie title focused on ship management and combat rather than polished modern production.