I was rebuilt is a 2D platformer built for single-player and local multiplayer sessions on PC. Players take control of R3B, a robot designed to tackle a series of increasingly hazardous tests broadcast as part of a fictional television program.
Gameplay
The core loop centers on precise platforming through 80 distinct levels filled with environmental threats. R3B must jump, time movements, and avoid obstacles such as chainsaws, guided missiles, flamethrowers, spikes, water hazards, abysses, turrets, and rival robots. Levels emphasize trial and error, with each stage building on prior mechanics to demand tighter execution and spatial awareness. The game runs at a steady pace suited to short or extended sessions, and its pixel-art style keeps focus on the layout of dangers rather than visual spectacle.
Progression rewards consistent navigation rather than combat or resource management. Players learn patterns through repeated attempts, adjusting routes to minimize risk while maintaining momentum. Local co-op elements appear in multiplayer sections, where shared screen space adds coordination demands without altering the fundamental platforming foundation.
Game Modes
Single-player content offers four distinct ways to approach the same 80 levels. Story mode allows unlimited attempts with no time pressure, letting players focus on learning layouts at their own speed. Time trial mode imposes a countdown across all levels, pushing for efficient paths and minimal errors. Hardcore mode removes the safety net of respawns, requiring a flawless run through each stage. Mirror mode flips both the level geometry and input directions, forcing players to relearn muscle memory for every jump and dash.
Multiplayer supports two to several participants on the same device or via LAN. Minigames present short, competitive challenges with varied win conditions that emphasize direct rivalry. Build to kill alternates between a construction phase, where participants place hazards on the map, and a racing phase, where everyone attempts to complete the modified level first while dodging the new threats.
Story and Setting
The narrative frames the action within a near-future television spectacle called Robot Annihilator Mayhem. No robot has yet survived the full gauntlet, and success grants the free will module, an advanced component that permits independent decision-making and code alteration. R3B serves as the latest creation from Dr. Zhang, whose ambition drives the robot through the program in pursuit of that prize. Environmental storytelling appears through level design and scattered visual details rather than lengthy cutscenes or dialogue trees.
Is It Worth Playing?
Reception sits in mixed territory, with roughly half of user reviews expressing positive sentiment across a modest total of reviews. The game suits players who enjoy demanding platformers that reward persistence and pattern recognition over forgiving checkpoints or generous assists. Its small community and lack of ongoing seasonal content mean the experience remains exactly as released, focused on the core 80-level campaign and its variant modes. Those seeking a compact, challenging indie platformer with local multiplayer options will find the structure and hazards align with that preference, while players preferring frequent updates or large-scale online play may look elsewhere.