Fantasy Grounds - The Black Monastery is an RPG adventure module designed for use with the Fantasy Grounds virtual tabletop on PC. It supports parties of five to seven characters between 7th and 10th level, with an average of 9th level, and supplies maps along with detailed descriptions for the monastery's main level, two towers, and three dungeon levels across two separate dungeons.
Gameplay
The core loop centers on exploring a sprawling ruined monastery filled with choices, encounters, and hazards that can sustain multiple sessions. Players navigate the main level and towers above ground before descending into the dungeons below, where separate areas offer distinct challenges and opportunities for investigation or combat. The provided maps allow precise positioning during tactical sequences, while the descriptions detail rooms, corridors, and hidden elements that shape how groups approach each area.
Groups manage resources, decide routes through the complex layout, and respond to the consequences of earlier actions as they progress deeper. The module emphasizes classic dungeon exploration with enough variety in threats and objectives to keep sessions engaging over a dozen or more meetings.
Game Modes
Play revolves around a single extended adventure structured across multiple connected areas rather than separate modes. The main monastery level and towers form the upper section, while the two dungeons provide underground exploration with one featuring an additional level. This layout supports flexible pacing, allowing groups to focus on surface investigations, tower climbs, or deeper delves based on their progress and decisions.
The design accommodates both linear progression through key locations and more open exploration of side areas, with encounters scaled for the recommended party size and levels.
Setting and Story
Two centuries after the fall of the Black Brotherhood, the once-grand Black Monastery stands as haunted ruins on the Hill of Mornay. The order began as humble monks in black robes dedicated to service and poverty, building a reputation that drew followers and wealth over generations. They expanded from simple camps and shrines into temples and abbeys, eventually securing royal permission to construct their grand edifice of black stone.
Over time, reports of corruption, extortion, and strange demands emerged from the monastery. The module presents this history through environmental details and encounters that reveal the order's true nature and the events that led to its downfall, creating a backdrop of mystery and danger for the player characters.
Is It Worth Playing?
This module suits groups seeking a classic-style adventure with substantial content for repeated play. The combination of mapped areas, descriptive text, and layered dungeons provides a self-contained experience that fits within the Fantasy Grounds environment for online or local sessions. Availability as a paid add-on on the platform makes it accessible to existing users of the virtual tabletop who want ready-to-use material for mid-level characters.
Reception for similar modules in the Fantasy Grounds library tends to focus on how well the conversion preserves the original adventure's structure and detail, though specific feedback for this title remains limited given its recent addition. It appeals most to players who enjoy methodical exploration and long-term campaigns rather than quick one-shots.