Fantasy Grounds Advanced Races Compendium is a content module for the Fantasy Grounds virtual tabletop that brings the full Advanced Races Compendium supplement into digital form for Pathfinder Roleplaying Game sessions. The module supplies player options for a wide selection of monstrous and uncommon races, allowing groups to build characters such as gearforged, gnoll, lizardfolk, kobold, shadow fey, tiefling, aasimar, centaur, darakhul, derro, dhampir, dragonkin, drow, lamia, minotaur, ravenfolk, sahuagin, tosculi, trollkin, and werelion along with four additional races.
Gameplay
The core loop centers on character creation and ongoing campaign play within the Pathfinder ruleset inside Fantasy Grounds. Players select one of the supported races and apply the included racial traits, alternate traits, and character traits to shape ability scores, skills, and special abilities. The module integrates these options directly into the virtual tabletop interface so that racial features appear on character sheets and can be referenced during rolls for attacks, saves, and skill checks.
Additional layers come from the supplied archetypes, bloodlines, mysteries, spirits, orders, domains, talents, discoveries, and favored class options. These elements expand class choices for each race and tie mechanical benefits to the race's thematic flavor. Feats, spells, psionic powers, and magic items further customize builds, while mundane and technological gear provides equipment suited to the races. The system supports both single-session play and long campaigns by letting groups track ongoing character progression and apply the new options consistently across encounters.
Game Modes
Play occurs through standard Pathfinder Roleplaying Game sessions hosted on Fantasy Grounds. A game master prepares encounters, non-player characters, and story elements while players control their monstrous adventurers in cooperative scenarios. The module supports the full range of Pathfinder activities including exploration, social interaction, combat resolution, and downtime activities. No separate competitive or versus modes exist; all activity remains collaborative within the tabletop framework.
Race Options and Customization
Each race receives dedicated support that includes physical descriptions, society notes, relations with other races, and specific mechanical packages. Alternate racial traits let players swap core abilities for variants that better fit a chosen concept. The collection of new feats covers combat styles, metamagic, and race-specific enhancements. Magic items and gear entries add equipment that complements the races without requiring external supplements. Deities and philosophies tied to the races offer roleplaying hooks for clerics, paladins, and other faith-based characters.
The material works alongside the base Pathfinder ruleset already included with Fantasy Grounds. Users drag and drop options onto character sheets, and the virtual tabletop handles the associated modifiers and automation where supported by the rules engine.
Is It Worth Playing?
This module suits groups already using Fantasy Grounds for Pathfinder campaigns who want expanded choices beyond the standard core races. The depth of options supports varied character concepts that emphasize monstrous or unusual heritages while remaining compatible with existing adventures. Players interested in detailed customization through traits, feats, and archetypes will find substantial material to explore across multiple sessions. Those seeking only core rules or who prefer simpler race selections may find the volume of content unnecessary. Availability depends on ownership of the Fantasy Grounds software and the Pathfinder ruleset, after which the module adds its content directly to ongoing games.