Dungeon Brawls is an action roguelike built around 4-player online co-op on PC. Players select from a roster of heroes and enter procedurally driven dungeon runs filled with waves of enemies and escalating challenges. The core loop centers on real-time combat where positioning, skill timing, and relic synergies determine success against hordes and bosses.
Gameplay
Combat emphasizes direct control of anime-style heroes in fast-paced encounters. Each run lets players combine dozens of skills with randomly dropped relics to create varied builds. Physical, spell, summon, and transformation approaches all emerge from the same flexible systems. Relics alter stats and grant effects that stack across a session, encouraging experimentation between runs. Solo play remains viable, yet the design rewards coordinated team efforts when friends join for shared progression through enemy waves.
Recent updates introduced an artifact system with three distinct paths. Choosing Light, Darkness, or Balance after key encounters reshapes available mechanics and forces players to adapt their builds mid-run. A new map set in the Fallen Kingdom Ruins adds fresh layouts and encounters. Boss fights now operate under stricter rules that eliminate auto-revives and impose time limits, shifting emphasis toward precise teamwork and execution.
Game Modes
The primary experience revolves around co-op dungeon runs where teams clear successive waves and confront upgraded bosses. These runs support both solo attempts and groups of up to four. A dedicated boss mode requires defeating targets within a set window without revival options, making coordination essential. Post-boss phases include a choice between Light or Dark paths that influence the remainder of the run or future attempts. No separate competitive or versus modes exist; the focus stays on cooperative survival and build crafting against AI-controlled threats.
Current State and Updates
The game reached full release in September 2026 following a demo period. New content includes the Fallen Kingdom Ruins map, multiple bosses such as the Titan, Bomb Demon, Armored Skeleton, Entity Trio, and Lich, plus the artifact and humanity choice systems. These additions expand run variety and strategic depth without altering the fundamental roguelike structure of repeated attempts with fresh combinations each time.
Is It Worth Playing?
Early player feedback on the demo and initial full version has been mostly positive, with reviewers noting the satisfying skill and relic combinations alongside reliable co-op performance. The game suits players who enjoy roguelike progression through repeated runs, hero customization, and cooperative action against waves of enemies. Those seeking deep build experimentation and light team coordination will find consistent value in the available systems. The optional Wings Pack supplies 22 cosmetic wing skins that change character appearance without affecting balance or power. Purchase decisions should weigh personal interest in visual variety against the core gameplay already present at launch.