Dragon Ball Z: Kakarot - Tao Pai Pai Pillar is an action RPG add-on that brings a distinctive travel option to the world of the main game. Players gain access to Mercenary Tao's signature pillar as a rideable vehicle for crossing open fields and areas. The content centers on throwing the pillar ahead, mounting it mid-flight, and riding it across distances while a built-in measurement tracks how far each throw carries the rider.
Gameplay
The core loop revolves around launching the pillar and boarding it for swift movement through the game's environments. Timing the throw determines the trajectory and distance achieved, turning each use into a repeatable challenge of maximizing flight length. Once airborne on the pillar, the rider experiences the same rapid traversal that defines Tao's classic technique from the Dragon Ball series. The distance tracker provides immediate feedback after each attempt, encouraging repeated tries to improve results or simply enjoy the ride. This system integrates directly into field exploration without altering combat or story progression.
Controls emphasize simple inputs for throwing and mounting, making the feature accessible during regular travel between locations. The pillar moves at high speed once launched, allowing players to cover ground efficiently while staying true to the source material's portrayal of Tao's method. Environmental factors can influence throw outcomes, adding a layer of experimentation as players test different angles and positions before release.
Game Modes
No separate dedicated modes exist for the pillar content. Instead, the feature operates within the existing exploration framework of the action RPG, where players freely roam fields and hubs unlocked through story progress. The pillar serves as an alternative to standard movement options during these open sections, providing a fun diversion from main objectives or side activities. Users can switch to the pillar at any suitable outdoor area to practice throws or cover distances quickly between points of interest.
Integration keeps the focus on single-player progression and discovery. The distance measurement acts as an informal scoring element that players can engage with repeatedly without leaving the main game world. This keeps the activity tied to the broader RPG loop of traveling, collecting, and advancing through Dragon Ball scenarios.
Key Mechanics and Features
The flight-distance measurement stands out as the primary new tool, displaying exact results after each successful launch and ride. Players throw the pillar using the environment for optimal positioning, then hop aboard to experience the full arc of travel. The mechanic rewards precise timing and positioning, with longer flights serving as personal benchmarks during sessions. No additional systems such as upgrades or multiplayer elements accompany the pillar.
Availability requires ownership of the base Dragon Ball Z: Kakarot title on PC. Once installed, the pillar appears as a usable item in compatible field areas, ready for immediate use in exploration. The content remains unchanged since its 2020 release, with no further patches or expansions noted.
Is It Worth Playing?
Steam user reviews for the add-on sit in the mixed range, with roughly 63 percent positive from around 80 total ratings. Many players appreciate the nostalgic nod to Tao Pai Pai and the simple satisfaction of perfecting long throws. Others view the package as minor in scope compared to the base game's full action RPG experience.
The pillar suits fans of the Dragon Ball series who enjoy lighthearted extras and want to recreate a memorable anime moment during field travel. Those seeking substantial new content or major gameplay shifts may find the addition limited. It functions best as a low-cost novelty layered onto existing exploration rather than a standalone draw. Availability on PC through the main title's platform makes it easy to try for anyone already invested in the world and its characters.